Start to implement search procedures.

This commit is contained in:
2021-10-19 14:23:29 -04:00
parent 9fb9c4985a
commit de62787790

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@@ -4,7 +4,7 @@
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
@@ -19,6 +19,7 @@ Pacman agents (in searchAgents.py).
import util
class SearchProblem:
"""
This class outlines the structure of a search problem, but doesn't implement
@@ -70,7 +71,29 @@ def tinyMazeSearch(problem):
from game import Directions
s = Directions.SOUTH
w = Directions.WEST
return [s, s, w, s, w, w, s, w]
return [s, s, w, s, w, w, s, w]
def genericSearch(problem, costFunction):
fringe = util.PriorityQueue()
startState = problem.getStartState()
fringe.push((startState, [], 0), 0)
visited = {}
while not fringe.isEmpty():
state, actions, cost = fringe.pop()
if problem.isGoalState(state):
return actions
visited[state] = cost
for successor, action, stepCost in problem.getSuccessors(state):
newCost = costFunction(cost, stepCost)
if successor in visited and abs(visited[successor]) <= abs(newCost):
continue
newActions = list(actions) + [action]
fringe.push((successor, newActions, newCost), newCost)
print("No path found.")
raise Exception()
def depthFirstSearch(problem):
"""
@@ -78,27 +101,26 @@ def depthFirstSearch(problem):
Your search algorithm needs to return a list of actions that reaches the
goal. Make sure to implement a graph search algorithm.
To get started, you might want to try some of these simple commands to
understand the search problem that is being passed in:
print "Start:", problem.getStartState()
print "Is the start a goal?", problem.isGoalState(problem.getStartState())
print "Start's successors:", problem.getSuccessors(problem.getStartState())
"""
"*** YOUR CODE HERE ***"
print "Start:", problem.getStartState()
util.raiseNotDefined()
def costFunction(currentCost, stepCost):
return currentCost - 1
return genericSearch(problem, costFunction)
def breadthFirstSearch(problem):
"""Search the shallowest nodes in the search tree first."""
"*** YOUR CODE HERE ***"
util.raiseNotDefined()
def costFunction(currentCost, stepCost):
return currentCost + 1
return genericSearch(problem, costFunction)
def uniformCostSearch(problem):
"""Search the node of least total cost first."""
"*** YOUR CODE HERE ***"
util.raiseNotDefined()
def costFunction(currentCost, stepCost):
return currentCost + stepCost
return genericSearch(problem, costFunction)
def nullHeuristic(state, problem=None):
"""
@@ -107,10 +129,13 @@ def nullHeuristic(state, problem=None):
"""
return 0
def aStarSearch(problem, heuristic=nullHeuristic):
"""Search the node that has the lowest combined cost and heuristic first."""
"*** YOUR CODE HERE ***"
util.raiseNotDefined()
def costFunction(currentCost, stepCost):
return currentCost + 1
return genericSearch(problem, costFunction)
# Abbreviations