Start to implement search procedures.
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@@ -4,7 +4,7 @@
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# educational purposes provided that (1) you do not distribute or publish
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# solutions, (2) you retain this notice, and (3) you provide clear
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# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
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#
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#
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# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
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# The core projects and autograders were primarily created by John DeNero
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# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
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@@ -19,6 +19,7 @@ Pacman agents (in searchAgents.py).
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import util
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class SearchProblem:
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"""
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This class outlines the structure of a search problem, but doesn't implement
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@@ -70,7 +71,29 @@ def tinyMazeSearch(problem):
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from game import Directions
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s = Directions.SOUTH
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w = Directions.WEST
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return [s, s, w, s, w, w, s, w]
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return [s, s, w, s, w, w, s, w]
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def genericSearch(problem, costFunction):
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fringe = util.PriorityQueue()
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startState = problem.getStartState()
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fringe.push((startState, [], 0), 0)
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visited = {}
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while not fringe.isEmpty():
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state, actions, cost = fringe.pop()
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if problem.isGoalState(state):
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return actions
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visited[state] = cost
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for successor, action, stepCost in problem.getSuccessors(state):
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newCost = costFunction(cost, stepCost)
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if successor in visited and abs(visited[successor]) <= abs(newCost):
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continue
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newActions = list(actions) + [action]
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fringe.push((successor, newActions, newCost), newCost)
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print("No path found.")
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raise Exception()
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def depthFirstSearch(problem):
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"""
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@@ -78,27 +101,26 @@ def depthFirstSearch(problem):
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Your search algorithm needs to return a list of actions that reaches the
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goal. Make sure to implement a graph search algorithm.
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To get started, you might want to try some of these simple commands to
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understand the search problem that is being passed in:
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print "Start:", problem.getStartState()
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print "Is the start a goal?", problem.isGoalState(problem.getStartState())
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print "Start's successors:", problem.getSuccessors(problem.getStartState())
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"""
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"*** YOUR CODE HERE ***"
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print "Start:", problem.getStartState()
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util.raiseNotDefined()
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def costFunction(currentCost, stepCost):
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return currentCost - 1
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return genericSearch(problem, costFunction)
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def breadthFirstSearch(problem):
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"""Search the shallowest nodes in the search tree first."""
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"*** YOUR CODE HERE ***"
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util.raiseNotDefined()
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def costFunction(currentCost, stepCost):
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return currentCost + 1
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return genericSearch(problem, costFunction)
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def uniformCostSearch(problem):
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"""Search the node of least total cost first."""
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"*** YOUR CODE HERE ***"
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util.raiseNotDefined()
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def costFunction(currentCost, stepCost):
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return currentCost + stepCost
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return genericSearch(problem, costFunction)
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def nullHeuristic(state, problem=None):
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"""
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@@ -107,10 +129,13 @@ def nullHeuristic(state, problem=None):
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"""
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return 0
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def aStarSearch(problem, heuristic=nullHeuristic):
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"""Search the node that has the lowest combined cost and heuristic first."""
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"*** YOUR CODE HERE ***"
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util.raiseNotDefined()
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def costFunction(currentCost, stepCost):
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return currentCost + 1
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return genericSearch(problem, costFunction)
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# Abbreviations
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