7eb2b5dc58
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
114 lines
3.8 KiB
Go
114 lines
3.8 KiB
Go
package session
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import (
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"antidrift/internal/evidence"
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"antidrift/internal/store"
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"time"
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)
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// bucketKey identifies a time bucket; Title is the scrubbed title.
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type bucketKey struct{ Class, Title string }
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// EvidenceStats is the in-memory accounting for the current session only.
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type EvidenceStats struct {
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SessionID string
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StartedUnix int64
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Buckets map[bucketKey]time.Duration // total time per bucket (unchanged)
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OnTask map[bucketKey]time.Duration // on-task portion per bucket
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OffTask map[bucketKey]time.Duration // off-task portion per bucket
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unclassified time.Duration // idle/pending time; aggregate only
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SwitchCount int
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Current evidence.WindowSnapshot
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lastFocusAt time.Time
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lastKey bucketKey
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hasLast bool
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}
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// applyEvent advances stats by one observation: it credits the prior segment to
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// the prior bucket, counts a context switch on key change, and records the new
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// current window. Used by both live tracking and crash replay. Caller holds mu.
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func (c *Controller) applyEvent(now time.Time, snap evidence.WindowSnapshot) {
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if c.stats.hasLast {
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c.creditLocked(c.stats.lastKey, now.Sub(c.stats.lastFocusAt))
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}
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newKey := keyFor(snap)
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if c.stats.hasLast && newKey != c.stats.lastKey {
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c.stats.SwitchCount++
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}
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c.stats.lastKey = newKey
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c.stats.lastFocusAt = now
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c.stats.hasLast = true
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c.stats.Current = snap
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}
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// creditLocked credits duration d to bucket k: always to the running total, and
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// to the on/off/unclassified split per the live drift status — which, at every
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// credit site, is the classification of the segment being credited (applyEvent
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// runs before evaluateDriftLocked reclassifies; the end-of-session flush runs
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// before the state transition). idle/pending route to unclassified: honest, never
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// falsely on-task. Caller holds mu.
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func (c *Controller) creditLocked(k bucketKey, d time.Duration) {
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c.stats.Buckets[k] += d
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switch c.driftStatus {
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case driftOnTask:
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c.stats.OnTask[k] += d
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case driftDrifting:
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c.stats.OffTask[k] += d
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default: // driftIdle, driftPending
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c.stats.unclassified += d
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}
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}
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// replayStats rebuilds in-memory stats from the raw session log after a crash.
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func (c *Controller) replayStats(sessionID string) {
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events, err := store.ReplaySession(c.sessionsDir, sessionID)
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if err != nil || len(events) == 0 {
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c.stats = &EvidenceStats{
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SessionID: sessionID,
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StartedUnix: c.clock().Unix(),
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Buckets: map[bucketKey]time.Duration{},
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OnTask: map[bucketKey]time.Duration{},
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OffTask: map[bucketKey]time.Duration{},
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}
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return
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}
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c.stats = &EvidenceStats{
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SessionID: sessionID,
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StartedUnix: events[0].AtUnixMillis / 1000,
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Buckets: map[bucketKey]time.Duration{},
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OnTask: map[bucketKey]time.Duration{},
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OffTask: map[bucketKey]time.Duration{},
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}
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// Drift status is not persisted, so replayed pre-crash segments credit to
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// unclassified (driftStatus is driftIdle here). Totals in Buckets are exact;
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// only the on/off split degrades — honest, never falsely on-task.
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for _, e := range events {
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c.applyEvent(time.UnixMilli(e.AtUnixMillis), snapFromEvent(e))
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}
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}
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func keyFor(snap evidence.WindowSnapshot) bucketKey {
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if !snap.Health.Available {
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return bucketKey{Class: "", Title: unavailableTitle}
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}
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return bucketKey{Class: snap.Class, Title: evidence.ScrubTitle(snap.Title)}
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}
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func focusEvent(now time.Time, snap evidence.WindowSnapshot) store.FocusEvent {
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return store.FocusEvent{
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AtUnixMillis: now.UnixMilli(),
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Class: snap.Class,
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Title: snap.Title,
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Available: snap.Health.Available,
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Reason: snap.Health.Reason,
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}
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}
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func snapFromEvent(e store.FocusEvent) evidence.WindowSnapshot {
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return evidence.WindowSnapshot{
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Title: e.Title,
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Class: e.Class,
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Health: evidence.EvidenceHealth{Available: e.Available, Reason: e.Reason},
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}
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}
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