Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
24 KiB
M4 — "Look good" Implementation Plan
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: Restyle the AntiDrift web UI into a cockpit-style, state-aware stacked HUD, split CSS/JS out of the inline HTML, and polish the review screen — with zero behavior changes.
Architecture: The UI is a single embedded static bundle served by internal/web. Today everything lives inline in static/index.html. We split it into index.html + app.css + app.js, add Go routes to serve the two new assets from the existing embed.FS, then rework the client markup into reusable "band" rows whose accent color is driven by a data-state attribute on <main>. All SSE wiring, element ids, and POST endpoints are preserved, so the existing Go endpoint tests keep passing.
Tech Stack: Go 1.26, Gin, embed.FS, server-sent events; plain HTML/CSS/vanilla JS (no framework, no build step). Tests: stdlib testing + net/http/httptest.
Reference: shared CSS class vocabulary
These class/attribute names are used by BOTH app.css and app.js. Keep them identical across tasks:
<main id="app" data-state="...">—data-state∈locked | planning | active | nudge | drift | review. Drives--accent..band— a horizontal HUD row (top divider + padding)..band:first-childhas no top border..statusband— the top band; shows the state pill + status meta, takes a thicker accent top border..pill— uppercase state label, colored by--accent..status-meta— dim text beside the pill (e.g. "on task · 7 switches")..timer— large tabular-nums countdown..action— the next-action line..meta— dim secondary text (e.g. "done when: …")..evidence(band) with children.now,.buckets(<ul>/<li>),.switches; health spans.health-ok/.health-bad..summary(review band) with.summary-rowchildren.- Buttons:
.btn,.btn-primary,.btn-ghost. - The
data-statevalue is derived bystateKey(state)(defined in Task 2), which accounts for the client-sidedismissedNudge.
Preserved element ids (do not rename): #app, #intent, #sharpen, #coachStatus, #na, #sc, #mins, #apps, #start, #statusband, #t, #done, #end, #plan, #refocus, #ontask, #enddrift, #dismissnudge.
Preserved endpoints: GET /events; POST /planning /coach /commitment /complete /end /refocus /ontask.
Task 1: Split assets out of the inline HTML and serve them
Mechanical, behavior-preserving: move the inline <style>/<script> into app.css/app.js, link them, and add Go routes so they are served from the embedded FS. No visual or logic change yet.
Files:
-
Create:
internal/web/static/app.css -
Create:
internal/web/static/app.js -
Modify:
internal/web/static/index.html(replace whole file) -
Modify:
internal/web/web.go:39-56(add two asset routes) -
Test:
internal/web/web_test.go(add one test func) -
Step 1: Write the failing test for asset serving
Add to internal/web/web_test.go:
func TestServesStaticAssets(t *testing.T) {
s := newTestServer(t)
r := s.Router()
cases := []struct {
path string
ctSubstr string
}{
{"/app.css", "css"},
{"/app.js", "javascript"},
}
for _, tc := range cases {
req := httptest.NewRequest(http.MethodGet, tc.path, nil)
w := httptest.NewRecorder()
r.ServeHTTP(w, req)
if w.Code != http.StatusOK {
t.Errorf("GET %s code = %d, want 200", tc.path, w.Code)
}
if ct := w.Header().Get("Content-Type"); !strings.Contains(ct, tc.ctSubstr) {
t.Errorf("GET %s Content-Type = %q, want substring %q", tc.path, ct, tc.ctSubstr)
}
if w.Body.Len() == 0 {
t.Errorf("GET %s body is empty", tc.path)
}
}
}
- Step 2: Run the test to verify it fails
Run: go test ./internal/web/ -run TestServesStaticAssets -v
Expected: FAIL — routes return 404 (and the embedded files don't exist yet).
- Step 3: Create
app.cssby moving the inline styles verbatim
Cut the entire current contents of the <style>…</style> block in internal/web/static/index.html (everything between the tags, currently lines 8–41) and paste it unchanged into the new file internal/web/static/app.css. Do not edit the rules in this task — this is a pure move. (They are replaced wholesale in Task 2.)
- Step 4: Create
app.jsby moving the inline script verbatim
Cut the entire current contents of the <script>…</script> block in internal/web/static/index.html (everything between the tags, currently lines 49–227) and paste it unchanged into the new file internal/web/static/app.js.
- Step 5: Replace
index.htmlwith the markup shell
Replace the whole file internal/web/static/index.html with:
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>AntiDrift</title>
<link rel="stylesheet" href="/app.css">
</head>
<body>
<main id="app">
<h1>AntiDrift</h1>
<div class="card" id="view">connecting…</div>
</main>
<script src="/app.js"></script>
</body>
</html>
Note: the script must reference view and (from Task 2 on) app; both ids exist here. The script tag is at the end of <body>, so the DOM is parsed before it runs (matches the current inline-at-end-of-body behavior).
- Step 6: Add asset routes in
web.go
In internal/web/web.go, the Router() method currently has (around lines 43–46):
sub, _ := fs.Sub(staticFS, "static")
r.GET("/", func(c *gin.Context) {
c.FileFromFS("/", http.FS(sub))
})
Add the two asset routes immediately after the r.GET("/", …) block:
r.GET("/app.css", func(c *gin.Context) {
c.FileFromFS("/app.css", http.FS(sub))
})
r.GET("/app.js", func(c *gin.Context) {
c.FileFromFS("/app.js", http.FS(sub))
})
- Step 7: Run the asset test and the full web suite
Run: go test ./internal/web/ -v
Expected: PASS — TestServesStaticAssets passes and all pre-existing web tests still pass (they assert on endpoints/JSON, not markup).
- Step 8: Verify vet and the whole module
Run: go vet ./... && go test -race ./...
Expected: clean, all green.
- Step 9: Commit
git add internal/web/static/index.html internal/web/static/app.css internal/web/static/app.js internal/web/web.go internal/web/web_test.go
git commit -m "M4: split web UI assets into app.css and app.js
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>"
Task 2: Cockpit visual system + locked/planning/active/drift/nudge
Replace app.css with the new design system and rewrite app.js's rendering into stacked bands with a data-state-driven accent. Review stays a simple functional band here; Task 3 turns it into the recap. No Go changes — the existing endpoint tests are the regression guard.
Files:
-
Modify:
internal/web/static/app.css(replace whole file) -
Modify:
internal/web/static/app.js(replace whole file) -
Test: existing
internal/web/web_test.go(regression only — no new test) -
Step 1: Replace
app.csswith the cockpit design system
Replace the whole file internal/web/static/app.css with:
:root {
color-scheme: dark;
--bg: #0d0f14;
--panel: #161922;
--line: #232733;
--ink: #e6e8ee;
--ink-dim: #8b91a6;
--ok: #34d399;
--warn: #f0b429;
--danger: #f06070;
--accent: #6b7280; /* default / locked */
}
/* The single state-driven knob: only --accent changes per state. */
[data-state="planning"] { --accent: #4c6ef5; }
[data-state="active"] { --accent: #34d399; }
[data-state="nudge"] { --accent: #f0b429; }
[data-state="drift"] { --accent: #f06070; }
[data-state="review"] { --accent: #a78bfa; }
* { box-sizing: border-box; }
body {
margin: 0;
font: 15px/1.5 system-ui, sans-serif;
background: var(--bg);
color: var(--ink);
}
main { max-width: 560px; margin: 7vh auto; padding: 0 20px; }
h1 {
font-size: 12px; letter-spacing: .28em; text-transform: uppercase;
color: var(--ink-dim); margin: 0 0 14px 6px;
}
/* The HUD card: a stack of bands. */
.card {
background: var(--panel);
border: 1px solid var(--line);
border-radius: 14px;
overflow: hidden;
}
.band { border-top: 1px solid var(--line); padding: 16px 20px; }
.band:first-child { border-top: 0; }
.statusband {
display: flex; align-items: baseline; gap: 12px;
border-top: 3px solid var(--accent);
background: color-mix(in srgb, var(--accent) 8%, var(--panel));
}
.pill {
font-size: 11px; letter-spacing: .18em; text-transform: uppercase;
font-weight: 700; color: var(--accent);
}
.status-meta { font-size: 13px; color: var(--ink-dim); }
.timer {
font-size: 52px; font-weight: 700; line-height: 1;
font-variant-numeric: tabular-nums; color: var(--ink);
}
.action { font-size: 19px; font-weight: 600; }
.meta { color: var(--ink-dim); margin: 4px 0 0; }
label { display: block; font-size: 12px; color: var(--ink-dim); margin: 14px 0 5px; }
label:first-child { margin-top: 0; }
input {
width: 100%; padding: 10px 12px;
background: var(--bg); border: 1px solid var(--line);
border-radius: 8px; color: var(--ink); font: inherit;
}
input:focus { outline: 0; border-color: var(--accent); }
.btn {
margin-top: 16px; padding: 10px 16px; border: 0; border-radius: 8px;
font: inherit; font-weight: 600; cursor: pointer;
}
.btn-primary { background: var(--accent); color: #0d0f14; }
.btn-ghost { background: var(--line); color: var(--ink); }
.btn:disabled { background: var(--line); color: var(--ink-dim); cursor: not-allowed; }
/* Drift/nudge actions live in the status band; lay them out below the text. */
.band-actions { margin-top: 10px; display: flex; flex-wrap: wrap; gap: 8px; }
.band-actions .btn { margin-top: 0; padding: 7px 12px; }
.drift-reason, .nudge-msg { color: var(--ink); margin: 4px 0 0; font-weight: 400; }
.statusband.col { flex-direction: column; align-items: stretch; gap: 6px; }
/* Evidence band */
.evidence .now { font-size: 13px; color: var(--ink); }
.health-ok { color: var(--ok); }
.health-bad { color: var(--warn); }
.buckets { list-style: none; padding: 0; margin: 10px 0 0; font-size: 13px; color: var(--ink-dim); }
.buckets li {
display: flex; justify-content: space-between; padding: 2px 0;
font-family: ui-monospace, monospace; font-variant-numeric: tabular-nums;
}
.switches { font-size: 12px; color: var(--ink-dim); margin-top: 8px; }
/* Review summary band (built out in Task 3) */
.summary { font-size: 14px; }
.summary-row {
display: flex; justify-content: space-between; padding: 3px 0;
font-variant-numeric: tabular-nums; color: var(--ink-dim);
}
.summary-row span:last-child { color: var(--ink); font-family: ui-monospace, monospace; }
- Step 2: Replace
app.jswith the band-based renderer
Replace the whole file internal/web/static/app.js with:
const app = document.getElementById('app');
const view = document.getElementById('view');
let countdownTimer = null;
let renderedState = null; // which runtime_state the DOM currently shows
let dismissedNudge = null; // text of the nudge the user has dismissed
function post(path, body) {
return fetch(path, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: body ? JSON.stringify(body) : undefined,
});
}
function fmt(secs) {
secs = Math.max(0, Math.floor(secs));
const m = String(Math.floor(secs / 60)).padStart(2, '0');
const s = String(secs % 60).padStart(2, '0');
return `${m}:${s}`;
}
// stateKey maps server state to the data-state accent bucket. Drift outranks
// a nudge, and a nudge the user already dismissed reverts to plain active.
function stateKey(state) {
const rs = state.runtime_state;
if (rs !== 'active') return rs || 'locked';
const d = state.drift || {};
if (d.status === 'drifting') return 'drift';
if (d.nudge && d.nudge !== dismissedNudge) return 'nudge';
return 'active';
}
function setStateAttr(state) {
app.dataset.state = stateKey(state);
}
function evidenceBlock(ev) {
if (!ev) return '';
const health = ev.available
? `<span class="health-ok">tracking</span>`
: `<span class="health-bad">evidence unavailable: ${ev.reason || 'unknown'}</span>`;
const now = ev.current && (ev.current.class || ev.current.title)
? `${ev.current.class || '?'} · ${ev.current.title || ''}` : '—';
const rows = (ev.buckets || []).map(b =>
`<li><span>${(b.class || '?')} · ${b.title || ''}</span><span>${fmt(b.seconds)}</span></li>`).join('');
return `<div class="band evidence">
<div class="now">now ${now} ${health}</div>
<ul class="buckets">${rows}</ul>
<div class="switches">context switches: ${ev.switch_count || 0}</div>
</div>`;
}
// updateActiveDrift owns the active status band: it renders on-task, nudge,
// drift, or pending content into #statusband and rebinds the buttons.
function updateActiveDrift(state) {
const el = document.getElementById('statusband');
if (!el) return;
setStateAttr(state);
const drift = state.drift || {};
const switches = (state.evidence && state.evidence.switch_count) || 0;
if (drift.status === 'drifting') {
el.className = 'band statusband col';
el.innerHTML = `<div><span class="pill">Drift</span></div>
<div class="drift-reason">${drift.reason || 'This looks off task.'}</div>
<div class="band-actions">
<button id="refocus" type="button" class="btn btn-primary">Back to task</button>
<button id="ontask" type="button" class="btn btn-ghost">This is on task</button>
<button id="enddrift" type="button" class="btn btn-ghost">End session</button>
</div>`;
document.getElementById('refocus').onclick = () => post('/refocus');
document.getElementById('ontask').onclick = () => post('/ontask');
document.getElementById('enddrift').onclick = () => post('/complete');
return;
}
const nudge = drift.nudge || '';
if (!nudge) dismissedNudge = null; // trajectory recovered; allow future nudges
if (nudge && nudge !== dismissedNudge) {
el.className = 'band statusband col';
el.innerHTML = `<div><span class="pill">Heads up</span></div>
<div class="nudge-msg">${nudge}</div>
<div class="band-actions">
<button id="dismissnudge" type="button" class="btn btn-ghost">Dismiss</button>
</div>`;
document.getElementById('dismissnudge').onclick = () => {
dismissedNudge = nudge;
setStateAttr(state);
updateActiveDrift(state);
};
return;
}
if (drift.status === 'pending') {
el.className = 'band statusband';
el.innerHTML = `<span class="pill">Active</span><span class="status-meta">checking focus…</span>`;
return;
}
el.className = 'band statusband';
el.innerHTML = `<span class="pill">Active</span>
<span class="status-meta">on task · ${switches} switches</span>`;
}
function updatePlanningCoach(coach) {
const statusEl = document.getElementById('coachStatus');
if (!statusEl) return;
if (!coach || coach.status === 'idle') { statusEl.textContent = ''; return; }
if (coach.status === 'pending') { statusEl.textContent = 'Sharpening…'; return; }
if (coach.status === 'error') { statusEl.textContent = coach.error || 'coach unavailable'; return; }
if (coach.status === 'ready' && coach.proposal) {
statusEl.textContent = 'AI suggestion applied — edit freely.';
const stamp = JSON.stringify(coach.proposal);
if (statusEl.dataset.applied === stamp) return;
statusEl.dataset.applied = stamp;
const na = document.getElementById('na'), sc = document.getElementById('sc'),
mins = document.getElementById('mins'), start = document.getElementById('start');
if (na && !na.value.trim()) na.value = coach.proposal.next_action || '';
if (sc && !sc.value.trim()) sc.value = coach.proposal.success_condition || '';
if (mins && coach.proposal.timebox_secs) mins.value = Math.round(coach.proposal.timebox_secs / 60);
if (start) start.disabled = !(na.value.trim() && sc.value.trim() && +mins.value > 0);
const apps = document.getElementById('apps');
if (apps && !apps.value.trim() && Array.isArray(coach.proposal.allowed_window_classes)) {
apps.value = coach.proposal.allowed_window_classes.join(', ');
}
}
}
function render(state) {
setStateAttr(state);
const rs = state.runtime_state;
if (rs === 'planning' && renderedState === 'planning') {
updatePlanningCoach(state.coach);
return;
}
if (rs === 'active' && renderedState === 'active') {
updateActiveDrift(state);
return;
}
if (countdownTimer) { clearInterval(countdownTimer); countdownTimer = null; }
renderedState = rs;
if (rs === 'locked') {
view.innerHTML = `<div class="band statusband"><span class="pill">Locked</span></div>
<div class="band">
<p class="meta">No active commitment.</p>
<button id="plan" class="btn btn-primary">Start planning</button>
</div>`;
document.getElementById('plan').onclick = () => post('/planning');
} else if (rs === 'planning') {
view.innerHTML = `<div class="band statusband"><span class="pill">Planning</span></div>
<div class="band">
<label>Rough intent</label>
<input id="intent" placeholder="e.g. work on the quarterly report">
<button id="sharpen" type="button" class="btn btn-ghost">Sharpen</button>
<div id="coachStatus" class="meta"></div>
</div>
<div class="band">
<label>Next action</label><input id="na" placeholder="What exactly will you do?">
<label>Success condition</label><input id="sc" placeholder="How do you know it's done?">
<label>Minutes</label><input id="mins" type="number" min="1" value="25">
<label>Allowed apps (comma-separated window classes)</label>
<input id="apps" placeholder="e.g. code, firefox">
<button id="start" class="btn btn-primary" disabled>Start commitment</button>
</div>`;
const na = document.getElementById('na'), sc = document.getElementById('sc'),
mins = document.getElementById('mins'), start = document.getElementById('start');
const check = () => { start.disabled = !(na.value.trim() && sc.value.trim() && +mins.value > 0); };
[na, sc, mins].forEach(el => el.oninput = check);
start.onclick = () => post('/commitment', {
next_action: na.value.trim(),
success_condition: sc.value.trim(),
timebox_secs: Math.round(+mins.value * 60),
allowed_window_classes: (document.getElementById('apps').value || '')
.split(',').map(s => s.trim()).filter(Boolean),
});
document.getElementById('sharpen').onclick = () => {
const intent = document.getElementById('intent').value.trim();
if (intent) post('/coach', { intent });
};
updatePlanningCoach(state.coach);
} else if (rs === 'active') {
const c = state.commitment || {};
view.innerHTML = `<div class="band statusband" id="statusband"></div>
<div class="band"><div class="timer" id="t">--:--</div></div>
<div class="band">
<div class="action">${c.next_action || ''}</div>
<p class="meta">done when: ${c.success_condition || ''}</p>
</div>
${evidenceBlock(state.evidence)}
<div class="band"><button id="done" class="btn btn-primary">Complete</button></div>`;
document.getElementById('done').onclick = () => post('/complete');
const t = document.getElementById('t');
const tick = () => { t.textContent = fmt((c.deadline_unix_secs || 0) - Date.now() / 1000); };
tick();
countdownTimer = setInterval(tick, 250);
updateActiveDrift(state);
} else if (rs === 'review') {
const c = state.commitment || {};
view.innerHTML = `<div class="band statusband"><span class="pill">Review</span></div>
<div class="band">
<div class="action">Session ended</div>
<p class="meta">${c.next_action || ''}</p>
</div>
${evidenceBlock(state.evidence)}
<div class="band"><button id="end" class="btn btn-primary">End</button></div>`;
document.getElementById('end').onclick = () => post('/end');
} else {
view.textContent = rs;
}
}
const es = new EventSource('/events');
es.onmessage = (e) => render(JSON.parse(e.data));
es.onerror = () => { view.textContent = 'disconnected — is antidriftd running?'; };
- Step 3: Run the web suite (regression guard)
Run: go test ./internal/web/ -v
Expected: PASS — all endpoint/asset tests still green (markup changed, contracts did not).
- Step 4: Manual visual check
Run the daemon and click through states:
go run ./cmd/antidriftd
Verify in the browser (http://localhost:7777):
-
Locked: gray accent, "Start planning".
-
Planning: blue accent, all fields, Sharpen + Start.
-
Active on-task: green accent, "Active · on task · N switches", big timer, evidence band.
-
Drift (force by setting allowed apps then switching to an off-list window): red accent, reason + three buttons.
-
Nudge (semantic nudge within an allowed app): amber accent, message + Dismiss; after Dismiss the accent returns to green.
-
Step 5: Commit
git add internal/web/static/app.css internal/web/static/app.js
git commit -m "M4: cockpit HUD with state-driven accent
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>"
Task 3: Polish the review screen into a session recap
Turn the bare review state into a presentational summary built from data the state already carries (commitment + evidence). No new backend data.
Files:
-
Modify:
internal/web/static/app.js(addreviewSummaryhelper; swap the review branch's markup) -
Modify:
internal/web/static/app.css(.summarystyles already added in Task 2 — verify, no change expected) -
Test: existing
internal/web/web_test.go(regression only) -
Step 1: Add the
reviewSummaryhelper toapp.js
Insert this function immediately after evidenceBlock in internal/web/static/app.js:
// reviewSummary renders a presentational recap from already-available state:
// the commitment plus the per-window evidence buckets. No new backend data.
function reviewSummary(ev) {
if (!ev) return '';
const rows = (ev.buckets || []).map(b =>
`<div class="summary-row"><span>${(b.class || '?')} · ${b.title || ''}</span><span>${fmt(b.seconds)}</span></div>`).join('');
const switches = `<div class="summary-row"><span>context switches</span><span>${ev.switch_count || 0}</span></div>`;
return `<div class="band summary">${switches}${rows}</div>`;
}
- Step 2: Swap the review branch markup to use the recap
In internal/web/static/app.js, find the review branch (the else if (rs === 'review') block) and replace its view.innerHTML = … assignment. Change FROM:
view.innerHTML = `<div class="band statusband"><span class="pill">Review</span></div>
<div class="band">
<div class="action">Session ended</div>
<p class="meta">${c.next_action || ''}</p>
</div>
${evidenceBlock(state.evidence)}
<div class="band"><button id="end" class="btn btn-primary">End</button></div>`;
TO:
view.innerHTML = `<div class="band statusband"><span class="pill">Review</span></div>
<div class="band">
<div class="action">Session ended</div>
<p class="meta">${c.next_action || ''}</p>
<p class="meta">done when: ${c.success_condition || ''}</p>
</div>
${reviewSummary(state.evidence)}
<div class="band"><button id="end" class="btn btn-primary">End</button></div>`;
(The verbose live evidenceBlock is replaced by the calmer reviewSummary recap; the "now / tracking" line belongs to the active HUD, not the post-session summary.)
- Step 3: Run the web suite (regression guard)
Run: go test ./internal/web/ -v
Expected: PASS.
- Step 4: Manual visual check of review
Start a short commitment (1 minute) with allowed apps, switch between a couple of windows, let it expire (or click Complete), and confirm the review screen shows: violet accent, "Session ended", the action + success condition, then a summary band listing context switches and the per-window time buckets, then End.
- Step 5: Final module verification
Run: go vet ./... && go test -race ./...
Expected: clean, all green.
- Step 6: Commit
git add internal/web/static/app.js internal/web/static/app.css
git commit -m "M4: presentational review recap
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>"
After all tasks
Dispatch a final code reviewer over the three commits, then use superpowers:finishing-a-development-branch to close out M4.
Done when: the UI renders the cockpit HUD across all six data-state values, CSS/JS are served as separate embedded assets, the review screen shows a recap, and go vet ./... && go test -race ./... is clean.