Split evidence-stats accounting into stats.go

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-01 17:46:15 -04:00
parent a0f144968b
commit d068e2f79c
2 changed files with 85 additions and 78 deletions
-78
View File
@@ -96,21 +96,6 @@ var ErrNotPlanning = errors.New("session: coaching is only available while plann
var ErrNotActive = errors.New("session: only available while a commitment is active")
// bucketKey identifies a time bucket; Title is the scrubbed title.
type bucketKey struct{ Class, Title string }
// EvidenceStats is the in-memory accounting for the current session only.
type EvidenceStats struct {
SessionID string
StartedUnix int64
Buckets map[bucketKey]time.Duration
SwitchCount int
Current evidence.WindowSnapshot
lastFocusAt time.Time
lastKey bucketKey
hasLast bool
}
// Controller holds runtime state and the active commitment behind a mutex.
type Controller struct {
mu sync.Mutex
@@ -1031,66 +1016,3 @@ func (c *Controller) applyVerdictLocked(v ai.Verdict) {
c.driftStatus = driftDrifting
c.driftReason = v.Reason
}
// applyEvent advances stats by one observation: it credits the prior segment to
// the prior bucket, counts a context switch on key change, and records the new
// current window. Used by both live tracking and crash replay. Caller holds mu.
func (c *Controller) applyEvent(now time.Time, snap evidence.WindowSnapshot) {
if c.stats.hasLast {
c.stats.Buckets[c.stats.lastKey] += now.Sub(c.stats.lastFocusAt)
}
newKey := keyFor(snap)
if c.stats.hasLast && newKey != c.stats.lastKey {
c.stats.SwitchCount++
}
c.stats.lastKey = newKey
c.stats.lastFocusAt = now
c.stats.hasLast = true
c.stats.Current = snap
}
// replayStats rebuilds in-memory stats from the raw session log after a crash.
func (c *Controller) replayStats(sessionID string) {
events, err := store.ReplaySession(c.sessionsDir, sessionID)
if err != nil || len(events) == 0 {
c.stats = &EvidenceStats{
SessionID: sessionID,
StartedUnix: c.clock().Unix(),
Buckets: map[bucketKey]time.Duration{},
}
return
}
c.stats = &EvidenceStats{
SessionID: sessionID,
StartedUnix: events[0].AtUnixMillis / 1000,
Buckets: map[bucketKey]time.Duration{},
}
for _, e := range events {
c.applyEvent(time.UnixMilli(e.AtUnixMillis), snapFromEvent(e))
}
}
func keyFor(snap evidence.WindowSnapshot) bucketKey {
if !snap.Health.Available {
return bucketKey{Class: "", Title: unavailableTitle}
}
return bucketKey{Class: snap.Class, Title: evidence.ScrubTitle(snap.Title)}
}
func focusEvent(now time.Time, snap evidence.WindowSnapshot) store.FocusEvent {
return store.FocusEvent{
AtUnixMillis: now.UnixMilli(),
Class: snap.Class,
Title: snap.Title,
Available: snap.Health.Available,
Reason: snap.Health.Reason,
}
}
func snapFromEvent(e store.FocusEvent) evidence.WindowSnapshot {
return evidence.WindowSnapshot{
Title: e.Title,
Class: e.Class,
Health: evidence.EvidenceHealth{Available: e.Available, Reason: e.Reason},
}
}
+85
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@@ -0,0 +1,85 @@
package session
import (
"antidrift/internal/evidence"
"antidrift/internal/store"
"time"
)
// bucketKey identifies a time bucket; Title is the scrubbed title.
type bucketKey struct{ Class, Title string }
// EvidenceStats is the in-memory accounting for the current session only.
type EvidenceStats struct {
SessionID string
StartedUnix int64
Buckets map[bucketKey]time.Duration
SwitchCount int
Current evidence.WindowSnapshot
lastFocusAt time.Time
lastKey bucketKey
hasLast bool
}
// applyEvent advances stats by one observation: it credits the prior segment to
// the prior bucket, counts a context switch on key change, and records the new
// current window. Used by both live tracking and crash replay. Caller holds mu.
func (c *Controller) applyEvent(now time.Time, snap evidence.WindowSnapshot) {
if c.stats.hasLast {
c.stats.Buckets[c.stats.lastKey] += now.Sub(c.stats.lastFocusAt)
}
newKey := keyFor(snap)
if c.stats.hasLast && newKey != c.stats.lastKey {
c.stats.SwitchCount++
}
c.stats.lastKey = newKey
c.stats.lastFocusAt = now
c.stats.hasLast = true
c.stats.Current = snap
}
// replayStats rebuilds in-memory stats from the raw session log after a crash.
func (c *Controller) replayStats(sessionID string) {
events, err := store.ReplaySession(c.sessionsDir, sessionID)
if err != nil || len(events) == 0 {
c.stats = &EvidenceStats{
SessionID: sessionID,
StartedUnix: c.clock().Unix(),
Buckets: map[bucketKey]time.Duration{},
}
return
}
c.stats = &EvidenceStats{
SessionID: sessionID,
StartedUnix: events[0].AtUnixMillis / 1000,
Buckets: map[bucketKey]time.Duration{},
}
for _, e := range events {
c.applyEvent(time.UnixMilli(e.AtUnixMillis), snapFromEvent(e))
}
}
func keyFor(snap evidence.WindowSnapshot) bucketKey {
if !snap.Health.Available {
return bucketKey{Class: "", Title: unavailableTitle}
}
return bucketKey{Class: snap.Class, Title: evidence.ScrubTitle(snap.Title)}
}
func focusEvent(now time.Time, snap evidence.WindowSnapshot) store.FocusEvent {
return store.FocusEvent{
AtUnixMillis: now.UnixMilli(),
Class: snap.Class,
Title: snap.Title,
Available: snap.Health.Available,
Reason: snap.Health.Reason,
}
}
func snapFromEvent(e store.FocusEvent) evidence.WindowSnapshot {
return evidence.WindowSnapshot{
Title: e.Title,
Class: e.Class,
Health: evidence.EvidenceHealth{Available: e.Available, Reason: e.Reason},
}
}