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N2T/projects/02/ALU.hdl
2020-11-15 13:57:48 -05:00

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/**
This file is part of www.nand2tetris.org
and the book "The Elements of Computing Systems"
by Nisan and Schocken, MIT Press.
File name: projects/02/ALU.hdl
*/
/**
* The ALU (Arithmetic Logic Unit).
* Computes one of the following functions:
* x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y,
* x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs,
* according to 6 input bits denoted zx,nx,zy,ny,f,no.
* In addition, the ALU computes two 1-bit outputs:
* if the ALU output == 0, zr is set to 1; otherwise zr is set to 0;
* if the ALU output < 0, ng is set to 1; otherwise ng is set to 0.
*/
/**
Implementation: the ALU logic manipulates the x and y inputs
and operates on the resulting values, as follows:
if (zx == 1) set x = 0 // 16-bit constant
if (nx == 1) set x = !x // bitwise not
if (zy == 1) set y = 0 // 16-bit constant
if (ny == 1) set y = !y // bitwise not
if (f == 1) set out = x + y // integer 2's complement addition
if (f == 0) set out = x & y // bitwise and
if (no == 1) set out = !out // bitwise not
if (out == 0) set zr = 1
if (out < 0) set ng = 1
*/
CHIP ALU {
IN
x[16], y[16], /* 16-bit inputs */
zx,
nx,
zy,
ny,
f,
no;
OUT
out[16], /* 16-bit output */
zr, /* 1 if (out == 0), 0 otherwise */
ng; /* 1 if (out < 0), 0 otherwise */
PARTS:
/* zero the x input */
And16(a=x, b=false, out=zerox);
Mux16(a=x, b=zerox, sel=zx, out=x1);
/* negate the x input? */
Not16(in=x1, out=negx);
Mux16(a=x1, b=negx, sel=nx, out=x2);
/* zero the y input */
And16(a=y, b=false, out=zeroy);
Mux16(a=y, b=zeroy, sel=zy, out=y1);
/* negate the x input? */
Not16(in=y1, out=negy);
Mux16(a=y1, b=negy, sel=ny, out=y2);
/* compute out = x + y (if 1) or x & y (if 0) */
Add16(a=x2, b=y2, out=sum);
And16(a=x2, b=y2, out=and);
Mux16(a=and, b=sum, sel=f, out=result);
/* negate the out output? */
Not16(in=result, out=negresult);
Mux16(a=result, b=negresult, sel=no, out=out);
Mux16(a=result, b=negresult, sel=no, out=resultout);
/* if the ALU output == 0, zr is set to 1; otherwise zr is set to 0; */
Or16Way(in=resultout, out=notzr);
Not(in=notzr, out=zr);
/* if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. */
IsNeg(in=resultout, out=ng);
}