# search.py # --------- # Licensing Information: You are free to use or extend these projects for # educational purposes provided that (1) you do not distribute or publish # solutions, (2) you retain this notice, and (3) you provide clear # attribution to UC Berkeley, including a link to http://ai.berkeley.edu. # # Attribution Information: The Pacman AI projects were developed at UC Berkeley. # The core projects and autograders were primarily created by John DeNero # (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu). # Student side autograding was added by Brad Miller, Nick Hay, and # Pieter Abbeel (pabbeel@cs.berkeley.edu). """ In search.py, you will implement generic search algorithms which are called by Pacman agents (in searchAgents.py). """ import util class SearchProblem: """ This class outlines the structure of a search problem, but doesn't implement any of the methods (in object-oriented terminology: an abstract class). You do not need to change anything in this class, ever. """ def getStartState(self): """ Returns the start state for the search problem. """ util.raiseNotDefined() def isGoalState(self, state): """ state: Search state Returns True if and only if the state is a valid goal state. """ util.raiseNotDefined() def getSuccessors(self, state): """ state: Search state For a given state, this should return a list of triples, (successor, action, stepCost), where 'successor' is a successor to the current state, 'action' is the action required to get there, and 'stepCost' is the incremental cost of expanding to that successor. """ util.raiseNotDefined() def getCostOfActions(self, actions): """ actions: A list of actions to take This method returns the total cost of a particular sequence of actions. The sequence must be composed of legal moves. """ util.raiseNotDefined() def tinyMazeSearch(problem): """ Returns a sequence of moves that solves tinyMaze. For any other maze, the sequence of moves will be incorrect, so only use this for tinyMaze. """ from game import Directions s = Directions.SOUTH w = Directions.WEST return [s, s, w, s, w, w, s, w] def genericSearch(problem, getNewCostAndPriority): fringe = util.PriorityQueue() startState = problem.getStartState() fringe.push((startState, [], 0), 0) visited = {} while True: if fringe.isEmpty(): raise Exception("No path found.") state, actions, cost = fringe.pop() if problem.isGoalState(state): return actions if state in visited and cost >= visited[state]: continue visited[state] = cost for successor, action, stepCost in problem.getSuccessors(state): newCost, priority = getNewCostAndPriority(cost, stepCost, successor) newActions = list(actions) + [action] fringe.push((successor, newActions, newCost), priority) def depthFirstSearch(problem): """ Search the deepest nodes in the search tree first. Your search algorithm needs to return a list of actions that reaches the goal. Make sure to implement a graph search algorithm. """ def getNewCostAndPriority(cost, stepCost, successor): newCost = cost + 1 return newCost, -newCost return genericSearch(problem, getNewCostAndPriority) def breadthFirstSearch(problem): """Search the shallowest nodes in the search tree first.""" def getNewCostAndPriority(cost, stepCost, successor): newCost = cost + 1 return newCost, newCost return genericSearch(problem, getNewCostAndPriority) def uniformCostSearch(problem): """Search the node of least total cost first.""" def getNewCostAndPriority(cost, stepCost, successor): newCost = cost + stepCost return newCost, newCost return genericSearch(problem, getNewCostAndPriority) def nullHeuristic(state, problem=None): """ A heuristic function estimates the cost from the current state to the nearest goal in the provided SearchProblem. This heuristic is trivial. """ return 0 def aStarSearch(problem, heuristic=nullHeuristic): """Search the node that has the lowest combined cost and heuristic first.""" "*** YOUR CODE HERE ***" def getNewCostAndPriority(cost, stepCost, successor): newCost = cost + stepCost newPriority = newCost + heuristic(successor, problem) return newCost, newPriority return genericSearch(problem, getNewCostAndPriority) # Abbreviations bfs = breadthFirstSearch dfs = depthFirstSearch astar = aStarSearch ucs = uniformCostSearch