intro2ai/p1_search/eightpuzzle.py

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2021-10-19 19:07:31 +02:00
# eightpuzzle.py
# --------------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel (pabbeel@cs.berkeley.edu).
import search
import random
# Module Classes
class EightPuzzleState:
"""
The Eight Puzzle is described in the course textbook on
page 64.
This class defines the mechanics of the puzzle itself. The
task of recasting this puzzle as a search problem is left to
the EightPuzzleSearchProblem class.
"""
def __init__( self, numbers ):
"""
Constructs a new eight puzzle from an ordering of numbers.
numbers: a list of integers from 0 to 8 representing an
instance of the eight puzzle. 0 represents the blank
space. Thus, the list
[1, 0, 2, 3, 4, 5, 6, 7, 8]
represents the eight puzzle:
-------------
| 1 | | 2 |
-------------
| 3 | 4 | 5 |
-------------
| 6 | 7 | 8 |
------------
The configuration of the puzzle is stored in a 2-dimensional
list (a list of lists) 'cells'.
"""
self.cells = []
numbers = numbers[:] # Make a copy so as not to cause side-effects.
numbers.reverse()
for row in range( 3 ):
self.cells.append( [] )
for col in range( 3 ):
self.cells[row].append( numbers.pop() )
if self.cells[row][col] == 0:
self.blankLocation = row, col
def isGoal( self ):
"""
Checks to see if the puzzle is in its goal state.
-------------
| | 1 | 2 |
-------------
| 3 | 4 | 5 |
-------------
| 6 | 7 | 8 |
-------------
>>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).isGoal()
True
>>> EightPuzzleState([1, 0, 2, 3, 4, 5, 6, 7, 8]).isGoal()
False
"""
current = 0
for row in range( 3 ):
for col in range( 3 ):
if current != self.cells[row][col]:
return False
current += 1
return True
def legalMoves( self ):
"""
Returns a list of legal moves from the current state.
Moves consist of moving the blank space up, down, left or right.
These are encoded as 'up', 'down', 'left' and 'right' respectively.
>>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]).legalMoves()
['down', 'right']
"""
moves = []
row, col = self.blankLocation
if(row != 0):
moves.append('up')
if(row != 2):
moves.append('down')
if(col != 0):
moves.append('left')
if(col != 2):
moves.append('right')
return moves
def result(self, move):
"""
Returns a new eightPuzzle with the current state and blankLocation
updated based on the provided move.
The move should be a string drawn from a list returned by legalMoves.
Illegal moves will raise an exception, which may be an array bounds
exception.
NOTE: This function *does not* change the current object. Instead,
it returns a new object.
"""
row, col = self.blankLocation
if(move == 'up'):
newrow = row - 1
newcol = col
elif(move == 'down'):
newrow = row + 1
newcol = col
elif(move == 'left'):
newrow = row
newcol = col - 1
elif(move == 'right'):
newrow = row
newcol = col + 1
else:
raise "Illegal Move"
# Create a copy of the current eightPuzzle
newPuzzle = EightPuzzleState([0, 0, 0, 0, 0, 0, 0, 0, 0])
newPuzzle.cells = [values[:] for values in self.cells]
# And update it to reflect the move
newPuzzle.cells[row][col] = self.cells[newrow][newcol]
newPuzzle.cells[newrow][newcol] = self.cells[row][col]
newPuzzle.blankLocation = newrow, newcol
return newPuzzle
# Utilities for comparison and display
def __eq__(self, other):
"""
Overloads '==' such that two eightPuzzles with the same configuration
are equal.
>>> EightPuzzleState([0, 1, 2, 3, 4, 5, 6, 7, 8]) == \
EightPuzzleState([1, 0, 2, 3, 4, 5, 6, 7, 8]).result('left')
True
"""
for row in range( 3 ):
if self.cells[row] != other.cells[row]:
return False
return True
def __hash__(self):
return hash(str(self.cells))
def __getAsciiString(self):
"""
Returns a display string for the maze
"""
lines = []
horizontalLine = ('-' * (13))
lines.append(horizontalLine)
for row in self.cells:
rowLine = '|'
for col in row:
if col == 0:
col = ' '
rowLine = rowLine + ' ' + col.__str__() + ' |'
lines.append(rowLine)
lines.append(horizontalLine)
return '\n'.join(lines)
def __str__(self):
return self.__getAsciiString()
# TODO: Implement The methods in this class
class EightPuzzleSearchProblem(search.SearchProblem):
"""
Implementation of a SearchProblem for the Eight Puzzle domain
Each state is represented by an instance of an eightPuzzle.
"""
def __init__(self,puzzle):
"Creates a new EightPuzzleSearchProblem which stores search information."
self.puzzle = puzzle
def getStartState(self):
return puzzle
def isGoalState(self,state):
return state.isGoal()
def getSuccessors(self,state):
"""
Returns list of (successor, action, stepCost) pairs where
each succesor is either left, right, up, or down
from the original state and the cost is 1.0 for each
"""
succ = []
for a in state.legalMoves():
succ.append((state.result(a), a, 1))
return succ
def getCostOfActions(self, actions):
"""
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions. The sequence must
be composed of legal moves
"""
return len(actions)
EIGHT_PUZZLE_DATA = [[1, 0, 2, 3, 4, 5, 6, 7, 8],
[1, 7, 8, 2, 3, 4, 5, 6, 0],
[4, 3, 2, 7, 0, 5, 1, 6, 8],
[5, 1, 3, 4, 0, 2, 6, 7, 8],
[1, 2, 5, 7, 6, 8, 0, 4, 3],
[0, 3, 1, 6, 8, 2, 7, 5, 4]]
def loadEightPuzzle(puzzleNumber):
"""
puzzleNumber: The number of the eight puzzle to load.
Returns an eight puzzle object generated from one of the
provided puzzles in EIGHT_PUZZLE_DATA.
puzzleNumber can range from 0 to 5.
>>> print loadEightPuzzle(0)
-------------
| 1 | | 2 |
-------------
| 3 | 4 | 5 |
-------------
| 6 | 7 | 8 |
-------------
"""
return EightPuzzleState(EIGHT_PUZZLE_DATA[puzzleNumber])
def createRandomEightPuzzle(moves=100):
"""
moves: number of random moves to apply
Creates a random eight puzzle by applying
a series of 'moves' random moves to a solved
puzzle.
"""
puzzle = EightPuzzleState([0,1,2,3,4,5,6,7,8])
for i in range(moves):
# Execute a random legal move
puzzle = puzzle.result(random.sample(puzzle.legalMoves(), 1)[0])
return puzzle
if __name__ == '__main__':
puzzle = createRandomEightPuzzle(25)
print('A random puzzle:')
print(puzzle)
problem = EightPuzzleSearchProblem(puzzle)
path = search.breadthFirstSearch(problem)
print('BFS found a path of %d moves: %s' % (len(path), str(path)))
curr = puzzle
i = 1
for a in path:
curr = curr.result(a)
print('After %d move%s: %s' % (i, ("", "s")[i>1], a))
print(curr)
raw_input("Press return for the next state...") # wait for key stroke
i += 1