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Author SHA1 Message Date
felixm 6b2a96620c M4: drop stale plan-task reference from CSS comment
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 21:16:11 -04:00
felixm 51cb09c520 M4: presentational review recap
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 21:13:04 -04:00
felixm f5da12362a M4: cockpit HUD with state-driven accent
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 21:10:03 -04:00
felixm 76816ae188 M4: split web UI assets into app.css and app.js
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 21:05:34 -04:00
felixm 93e779348c M4: add look-good implementation plan
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 21:03:34 -04:00
felixm c807a72623 Spec M4: cockpit-style web UI design pass
State-driven accent HUD, stacked bands, CSS/JS split out of the inline
HTML, polished presentational review recap. No behavior changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 20:57:32 -04:00
felixm 097678e839 Mirror runtime status to ~/.antidrift_status
A window-manager status bar can now read a single-line status file: a
glyph plus minutes-remaining (● 24m / ⚠ DRIFT 24m / ● 24m ·? / ◔ planning
/ ✓ review), empty when idle. Rewritten on a one-minute tick, only when
the line changes, and removed on shutdown. Degrades to no file if $HOME
is unresolvable.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 20:49:48 -04:00
10 changed files with 1385 additions and 217 deletions
+10
View File
@@ -13,6 +13,7 @@ import (
"antidrift/internal/ai"
"antidrift/internal/evidence"
"antidrift/internal/session"
"antidrift/internal/statusfile"
"antidrift/internal/store"
"antidrift/internal/web"
)
@@ -45,6 +46,15 @@ func main() {
log.Printf("ai: %s backend (coach + drift judge + nudge)", backend.Name())
}
// Mirror runtime status to ~/.antidrift_status for a window-manager bar.
// A misconfigured home dir degrades to no status file, not a failed start.
if statusPath, err := statusfile.DefaultPath(); err != nil {
log.Printf("status file disabled: %v", err)
} else {
go statusfile.NewWriter(statusPath, ctrl.State).Run(context.Background())
log.Printf("status: writing %s", statusPath)
}
src := evidence.NewSource()
go src.Watch(context.Background(), ctrl.RecordWindow)
@@ -0,0 +1,625 @@
# M4 — "Look good" Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Restyle the AntiDrift web UI into a cockpit-style, state-aware stacked HUD, split CSS/JS out of the inline HTML, and polish the review screen — with zero behavior changes.
**Architecture:** The UI is a single embedded static bundle served by `internal/web`. Today everything lives inline in `static/index.html`. We split it into `index.html` + `app.css` + `app.js`, add Go routes to serve the two new assets from the existing `embed.FS`, then rework the client markup into reusable "band" rows whose accent color is driven by a `data-state` attribute on `<main>`. All SSE wiring, element ids, and POST endpoints are preserved, so the existing Go endpoint tests keep passing.
**Tech Stack:** Go 1.26, Gin, `embed.FS`, server-sent events; plain HTML/CSS/vanilla JS (no framework, no build step). Tests: stdlib `testing` + `net/http/httptest`.
---
## Reference: shared CSS class vocabulary
These class/attribute names are used by BOTH `app.css` and `app.js`. Keep them identical across tasks:
- `<main id="app" data-state="...">``data-state``locked | planning | active | nudge | drift | review`. Drives `--accent`.
- `.band` — a horizontal HUD row (top divider + padding). `.band:first-child` has no top border.
- `.statusband` — the top band; shows the state pill + status meta, takes a thicker accent top border.
- `.pill` — uppercase state label, colored by `--accent`.
- `.status-meta` — dim text beside the pill (e.g. "on task · 7 switches").
- `.timer` — large tabular-nums countdown.
- `.action` — the next-action line. `.meta` — dim secondary text (e.g. "done when: …").
- `.evidence` (band) with children `.now`, `.buckets` (`<ul>`/`<li>`), `.switches`; health spans `.health-ok` / `.health-bad`.
- `.summary` (review band) with `.summary-row` children.
- Buttons: `.btn`, `.btn-primary`, `.btn-ghost`.
- The `data-state` value is derived by `stateKey(state)` (defined in Task 2), which accounts for the client-side `dismissedNudge`.
Preserved element ids (do not rename): `#app`, `#intent`, `#sharpen`, `#coachStatus`, `#na`, `#sc`, `#mins`, `#apps`, `#start`, `#statusband`, `#t`, `#done`, `#end`, `#plan`, `#refocus`, `#ontask`, `#enddrift`, `#dismissnudge`.
Preserved endpoints: `GET /events`; `POST /planning /coach /commitment /complete /end /refocus /ontask`.
---
## Task 1: Split assets out of the inline HTML and serve them
Mechanical, behavior-preserving: move the inline `<style>`/`<script>` into `app.css`/`app.js`, link them, and add Go routes so they are served from the embedded FS. No visual or logic change yet.
**Files:**
- Create: `internal/web/static/app.css`
- Create: `internal/web/static/app.js`
- Modify: `internal/web/static/index.html` (replace whole file)
- Modify: `internal/web/web.go:39-56` (add two asset routes)
- Test: `internal/web/web_test.go` (add one test func)
- [ ] **Step 1: Write the failing test for asset serving**
Add to `internal/web/web_test.go`:
```go
func TestServesStaticAssets(t *testing.T) {
s := newTestServer(t)
r := s.Router()
cases := []struct {
path string
ctSubstr string
}{
{"/app.css", "css"},
{"/app.js", "javascript"},
}
for _, tc := range cases {
req := httptest.NewRequest(http.MethodGet, tc.path, nil)
w := httptest.NewRecorder()
r.ServeHTTP(w, req)
if w.Code != http.StatusOK {
t.Errorf("GET %s code = %d, want 200", tc.path, w.Code)
}
if ct := w.Header().Get("Content-Type"); !strings.Contains(ct, tc.ctSubstr) {
t.Errorf("GET %s Content-Type = %q, want substring %q", tc.path, ct, tc.ctSubstr)
}
if w.Body.Len() == 0 {
t.Errorf("GET %s body is empty", tc.path)
}
}
}
```
- [ ] **Step 2: Run the test to verify it fails**
Run: `go test ./internal/web/ -run TestServesStaticAssets -v`
Expected: FAIL — routes return 404 (and the embedded files don't exist yet).
- [ ] **Step 3: Create `app.css` by moving the inline styles verbatim**
Cut the entire current contents of the `<style>…</style>` block in `internal/web/static/index.html` (everything between the tags, currently lines 841) and paste it unchanged into the new file `internal/web/static/app.css`. Do not edit the rules in this task — this is a pure move. (They are replaced wholesale in Task 2.)
- [ ] **Step 4: Create `app.js` by moving the inline script verbatim**
Cut the entire current contents of the `<script>…</script>` block in `internal/web/static/index.html` (everything between the tags, currently lines 49227) and paste it unchanged into the new file `internal/web/static/app.js`.
- [ ] **Step 5: Replace `index.html` with the markup shell**
Replace the whole file `internal/web/static/index.html` with:
```html
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>AntiDrift</title>
<link rel="stylesheet" href="/app.css">
</head>
<body>
<main id="app">
<h1>AntiDrift</h1>
<div class="card" id="view">connecting…</div>
</main>
<script src="/app.js"></script>
</body>
</html>
```
Note: the script must reference `view` and (from Task 2 on) `app`; both ids exist here. The script tag is at the end of `<body>`, so the DOM is parsed before it runs (matches the current inline-at-end-of-body behavior).
- [ ] **Step 6: Add asset routes in `web.go`**
In `internal/web/web.go`, the `Router()` method currently has (around lines 4346):
```go
sub, _ := fs.Sub(staticFS, "static")
r.GET("/", func(c *gin.Context) {
c.FileFromFS("/", http.FS(sub))
})
```
Add the two asset routes immediately after the `r.GET("/", …)` block:
```go
r.GET("/app.css", func(c *gin.Context) {
c.FileFromFS("/app.css", http.FS(sub))
})
r.GET("/app.js", func(c *gin.Context) {
c.FileFromFS("/app.js", http.FS(sub))
})
```
- [ ] **Step 7: Run the asset test and the full web suite**
Run: `go test ./internal/web/ -v`
Expected: PASS — `TestServesStaticAssets` passes and all pre-existing web tests still pass (they assert on endpoints/JSON, not markup).
- [ ] **Step 8: Verify vet and the whole module**
Run: `go vet ./... && go test -race ./...`
Expected: clean, all green.
- [ ] **Step 9: Commit**
```bash
git add internal/web/static/index.html internal/web/static/app.css internal/web/static/app.js internal/web/web.go internal/web/web_test.go
git commit -m "M4: split web UI assets into app.css and app.js
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>"
```
---
## Task 2: Cockpit visual system + locked/planning/active/drift/nudge
Replace `app.css` with the new design system and rewrite `app.js`'s rendering into stacked bands with a `data-state`-driven accent. Review stays a simple functional band here; Task 3 turns it into the recap. No Go changes — the existing endpoint tests are the regression guard.
**Files:**
- Modify: `internal/web/static/app.css` (replace whole file)
- Modify: `internal/web/static/app.js` (replace whole file)
- Test: existing `internal/web/web_test.go` (regression only — no new test)
- [ ] **Step 1: Replace `app.css` with the cockpit design system**
Replace the whole file `internal/web/static/app.css` with:
```css
:root {
color-scheme: dark;
--bg: #0d0f14;
--panel: #161922;
--line: #232733;
--ink: #e6e8ee;
--ink-dim: #8b91a6;
--ok: #34d399;
--warn: #f0b429;
--danger: #f06070;
--accent: #6b7280; /* default / locked */
}
/* The single state-driven knob: only --accent changes per state. */
[data-state="planning"] { --accent: #4c6ef5; }
[data-state="active"] { --accent: #34d399; }
[data-state="nudge"] { --accent: #f0b429; }
[data-state="drift"] { --accent: #f06070; }
[data-state="review"] { --accent: #a78bfa; }
* { box-sizing: border-box; }
body {
margin: 0;
font: 15px/1.5 system-ui, sans-serif;
background: var(--bg);
color: var(--ink);
}
main { max-width: 560px; margin: 7vh auto; padding: 0 20px; }
h1 {
font-size: 12px; letter-spacing: .28em; text-transform: uppercase;
color: var(--ink-dim); margin: 0 0 14px 6px;
}
/* The HUD card: a stack of bands. */
.card {
background: var(--panel);
border: 1px solid var(--line);
border-radius: 14px;
overflow: hidden;
}
.band { border-top: 1px solid var(--line); padding: 16px 20px; }
.band:first-child { border-top: 0; }
.statusband {
display: flex; align-items: baseline; gap: 12px;
border-top: 3px solid var(--accent);
background: color-mix(in srgb, var(--accent) 8%, var(--panel));
}
.pill {
font-size: 11px; letter-spacing: .18em; text-transform: uppercase;
font-weight: 700; color: var(--accent);
}
.status-meta { font-size: 13px; color: var(--ink-dim); }
.timer {
font-size: 52px; font-weight: 700; line-height: 1;
font-variant-numeric: tabular-nums; color: var(--ink);
}
.action { font-size: 19px; font-weight: 600; }
.meta { color: var(--ink-dim); margin: 4px 0 0; }
label { display: block; font-size: 12px; color: var(--ink-dim); margin: 14px 0 5px; }
label:first-child { margin-top: 0; }
input {
width: 100%; padding: 10px 12px;
background: var(--bg); border: 1px solid var(--line);
border-radius: 8px; color: var(--ink); font: inherit;
}
input:focus { outline: 0; border-color: var(--accent); }
.btn {
margin-top: 16px; padding: 10px 16px; border: 0; border-radius: 8px;
font: inherit; font-weight: 600; cursor: pointer;
}
.btn-primary { background: var(--accent); color: #0d0f14; }
.btn-ghost { background: var(--line); color: var(--ink); }
.btn:disabled { background: var(--line); color: var(--ink-dim); cursor: not-allowed; }
/* Drift/nudge actions live in the status band; lay them out below the text. */
.band-actions { margin-top: 10px; display: flex; flex-wrap: wrap; gap: 8px; }
.band-actions .btn { margin-top: 0; padding: 7px 12px; }
.drift-reason, .nudge-msg { color: var(--ink); margin: 4px 0 0; font-weight: 400; }
.statusband.col { flex-direction: column; align-items: stretch; gap: 6px; }
/* Evidence band */
.evidence .now { font-size: 13px; color: var(--ink); }
.health-ok { color: var(--ok); }
.health-bad { color: var(--warn); }
.buckets { list-style: none; padding: 0; margin: 10px 0 0; font-size: 13px; color: var(--ink-dim); }
.buckets li {
display: flex; justify-content: space-between; padding: 2px 0;
font-family: ui-monospace, monospace; font-variant-numeric: tabular-nums;
}
.switches { font-size: 12px; color: var(--ink-dim); margin-top: 8px; }
/* Review summary band (built out in Task 3) */
.summary { font-size: 14px; }
.summary-row {
display: flex; justify-content: space-between; padding: 3px 0;
font-variant-numeric: tabular-nums; color: var(--ink-dim);
}
.summary-row span:last-child { color: var(--ink); font-family: ui-monospace, monospace; }
```
- [ ] **Step 2: Replace `app.js` with the band-based renderer**
Replace the whole file `internal/web/static/app.js` with:
```js
const app = document.getElementById('app');
const view = document.getElementById('view');
let countdownTimer = null;
let renderedState = null; // which runtime_state the DOM currently shows
let dismissedNudge = null; // text of the nudge the user has dismissed
function post(path, body) {
return fetch(path, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: body ? JSON.stringify(body) : undefined,
});
}
function fmt(secs) {
secs = Math.max(0, Math.floor(secs));
const m = String(Math.floor(secs / 60)).padStart(2, '0');
const s = String(secs % 60).padStart(2, '0');
return `${m}:${s}`;
}
// stateKey maps server state to the data-state accent bucket. Drift outranks
// a nudge, and a nudge the user already dismissed reverts to plain active.
function stateKey(state) {
const rs = state.runtime_state;
if (rs !== 'active') return rs || 'locked';
const d = state.drift || {};
if (d.status === 'drifting') return 'drift';
if (d.nudge && d.nudge !== dismissedNudge) return 'nudge';
return 'active';
}
function setStateAttr(state) {
app.dataset.state = stateKey(state);
}
function evidenceBlock(ev) {
if (!ev) return '';
const health = ev.available
? `<span class="health-ok">tracking</span>`
: `<span class="health-bad">evidence unavailable: ${ev.reason || 'unknown'}</span>`;
const now = ev.current && (ev.current.class || ev.current.title)
? `${ev.current.class || '?'} · ${ev.current.title || ''}` : '—';
const rows = (ev.buckets || []).map(b =>
`<li><span>${(b.class || '?')} · ${b.title || ''}</span><span>${fmt(b.seconds)}</span></li>`).join('');
return `<div class="band evidence">
<div class="now">now ${now} &nbsp; ${health}</div>
<ul class="buckets">${rows}</ul>
<div class="switches">context switches: ${ev.switch_count || 0}</div>
</div>`;
}
// updateActiveDrift owns the active status band: it renders on-task, nudge,
// drift, or pending content into #statusband and rebinds the buttons.
function updateActiveDrift(state) {
const el = document.getElementById('statusband');
if (!el) return;
setStateAttr(state);
const drift = state.drift || {};
const switches = (state.evidence && state.evidence.switch_count) || 0;
if (drift.status === 'drifting') {
el.className = 'band statusband col';
el.innerHTML = `<div><span class="pill">Drift</span></div>
<div class="drift-reason">${drift.reason || 'This looks off task.'}</div>
<div class="band-actions">
<button id="refocus" type="button" class="btn btn-primary">Back to task</button>
<button id="ontask" type="button" class="btn btn-ghost">This is on task</button>
<button id="enddrift" type="button" class="btn btn-ghost">End session</button>
</div>`;
document.getElementById('refocus').onclick = () => post('/refocus');
document.getElementById('ontask').onclick = () => post('/ontask');
document.getElementById('enddrift').onclick = () => post('/complete');
return;
}
const nudge = drift.nudge || '';
if (!nudge) dismissedNudge = null; // trajectory recovered; allow future nudges
if (nudge && nudge !== dismissedNudge) {
el.className = 'band statusband col';
el.innerHTML = `<div><span class="pill">Heads up</span></div>
<div class="nudge-msg">${nudge}</div>
<div class="band-actions">
<button id="dismissnudge" type="button" class="btn btn-ghost">Dismiss</button>
</div>`;
document.getElementById('dismissnudge').onclick = () => {
dismissedNudge = nudge;
setStateAttr(state);
updateActiveDrift(state);
};
return;
}
if (drift.status === 'pending') {
el.className = 'band statusband';
el.innerHTML = `<span class="pill">Active</span><span class="status-meta">checking focus…</span>`;
return;
}
el.className = 'band statusband';
el.innerHTML = `<span class="pill">Active</span>
<span class="status-meta">on task · ${switches} switches</span>`;
}
function updatePlanningCoach(coach) {
const statusEl = document.getElementById('coachStatus');
if (!statusEl) return;
if (!coach || coach.status === 'idle') { statusEl.textContent = ''; return; }
if (coach.status === 'pending') { statusEl.textContent = 'Sharpening…'; return; }
if (coach.status === 'error') { statusEl.textContent = coach.error || 'coach unavailable'; return; }
if (coach.status === 'ready' && coach.proposal) {
statusEl.textContent = 'AI suggestion applied — edit freely.';
const stamp = JSON.stringify(coach.proposal);
if (statusEl.dataset.applied === stamp) return;
statusEl.dataset.applied = stamp;
const na = document.getElementById('na'), sc = document.getElementById('sc'),
mins = document.getElementById('mins'), start = document.getElementById('start');
if (na && !na.value.trim()) na.value = coach.proposal.next_action || '';
if (sc && !sc.value.trim()) sc.value = coach.proposal.success_condition || '';
if (mins && coach.proposal.timebox_secs) mins.value = Math.round(coach.proposal.timebox_secs / 60);
if (start) start.disabled = !(na.value.trim() && sc.value.trim() && +mins.value > 0);
const apps = document.getElementById('apps');
if (apps && !apps.value.trim() && Array.isArray(coach.proposal.allowed_window_classes)) {
apps.value = coach.proposal.allowed_window_classes.join(', ');
}
}
}
function render(state) {
setStateAttr(state);
const rs = state.runtime_state;
if (rs === 'planning' && renderedState === 'planning') {
updatePlanningCoach(state.coach);
return;
}
if (rs === 'active' && renderedState === 'active') {
updateActiveDrift(state);
return;
}
if (countdownTimer) { clearInterval(countdownTimer); countdownTimer = null; }
renderedState = rs;
if (rs === 'locked') {
view.innerHTML = `<div class="band statusband"><span class="pill">Locked</span></div>
<div class="band">
<p class="meta">No active commitment.</p>
<button id="plan" class="btn btn-primary">Start planning</button>
</div>`;
document.getElementById('plan').onclick = () => post('/planning');
} else if (rs === 'planning') {
view.innerHTML = `<div class="band statusband"><span class="pill">Planning</span></div>
<div class="band">
<label>Rough intent</label>
<input id="intent" placeholder="e.g. work on the quarterly report">
<button id="sharpen" type="button" class="btn btn-ghost">Sharpen</button>
<div id="coachStatus" class="meta"></div>
</div>
<div class="band">
<label>Next action</label><input id="na" placeholder="What exactly will you do?">
<label>Success condition</label><input id="sc" placeholder="How do you know it's done?">
<label>Minutes</label><input id="mins" type="number" min="1" value="25">
<label>Allowed apps (comma-separated window classes)</label>
<input id="apps" placeholder="e.g. code, firefox">
<button id="start" class="btn btn-primary" disabled>Start commitment</button>
</div>`;
const na = document.getElementById('na'), sc = document.getElementById('sc'),
mins = document.getElementById('mins'), start = document.getElementById('start');
const check = () => { start.disabled = !(na.value.trim() && sc.value.trim() && +mins.value > 0); };
[na, sc, mins].forEach(el => el.oninput = check);
start.onclick = () => post('/commitment', {
next_action: na.value.trim(),
success_condition: sc.value.trim(),
timebox_secs: Math.round(+mins.value * 60),
allowed_window_classes: (document.getElementById('apps').value || '')
.split(',').map(s => s.trim()).filter(Boolean),
});
document.getElementById('sharpen').onclick = () => {
const intent = document.getElementById('intent').value.trim();
if (intent) post('/coach', { intent });
};
updatePlanningCoach(state.coach);
} else if (rs === 'active') {
const c = state.commitment || {};
view.innerHTML = `<div class="band statusband" id="statusband"></div>
<div class="band"><div class="timer" id="t">--:--</div></div>
<div class="band">
<div class="action">${c.next_action || ''}</div>
<p class="meta">done when: ${c.success_condition || ''}</p>
</div>
${evidenceBlock(state.evidence)}
<div class="band"><button id="done" class="btn btn-primary">Complete</button></div>`;
document.getElementById('done').onclick = () => post('/complete');
const t = document.getElementById('t');
const tick = () => { t.textContent = fmt((c.deadline_unix_secs || 0) - Date.now() / 1000); };
tick();
countdownTimer = setInterval(tick, 250);
updateActiveDrift(state);
} else if (rs === 'review') {
const c = state.commitment || {};
view.innerHTML = `<div class="band statusband"><span class="pill">Review</span></div>
<div class="band">
<div class="action">Session ended</div>
<p class="meta">${c.next_action || ''}</p>
</div>
${evidenceBlock(state.evidence)}
<div class="band"><button id="end" class="btn btn-primary">End</button></div>`;
document.getElementById('end').onclick = () => post('/end');
} else {
view.textContent = rs;
}
}
const es = new EventSource('/events');
es.onmessage = (e) => render(JSON.parse(e.data));
es.onerror = () => { view.textContent = 'disconnected — is antidriftd running?'; };
```
- [ ] **Step 3: Run the web suite (regression guard)**
Run: `go test ./internal/web/ -v`
Expected: PASS — all endpoint/asset tests still green (markup changed, contracts did not).
- [ ] **Step 4: Manual visual check**
Run the daemon and click through states:
```bash
go run ./cmd/antidriftd
```
Verify in the browser (http://localhost:7777):
- Locked: gray accent, "Start planning".
- Planning: blue accent, all fields, Sharpen + Start.
- Active on-task: green accent, "Active · on task · N switches", big timer, evidence band.
- Drift (force by setting allowed apps then switching to an off-list window): red accent, reason + three buttons.
- Nudge (semantic nudge within an allowed app): amber accent, message + Dismiss; after Dismiss the accent returns to green.
- [ ] **Step 5: Commit**
```bash
git add internal/web/static/app.css internal/web/static/app.js
git commit -m "M4: cockpit HUD with state-driven accent
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>"
```
---
## Task 3: Polish the review screen into a session recap
Turn the bare review state into a presentational summary built from data the state already carries (`commitment` + `evidence`). No new backend data.
**Files:**
- Modify: `internal/web/static/app.js` (add `reviewSummary` helper; swap the review branch's markup)
- Modify: `internal/web/static/app.css` (`.summary` styles already added in Task 2 — verify, no change expected)
- Test: existing `internal/web/web_test.go` (regression only)
- [ ] **Step 1: Add the `reviewSummary` helper to `app.js`**
Insert this function immediately after `evidenceBlock` in `internal/web/static/app.js`:
```js
// reviewSummary renders a presentational recap from already-available state:
// the commitment plus the per-window evidence buckets. No new backend data.
function reviewSummary(ev) {
if (!ev) return '';
const rows = (ev.buckets || []).map(b =>
`<div class="summary-row"><span>${(b.class || '?')} · ${b.title || ''}</span><span>${fmt(b.seconds)}</span></div>`).join('');
const switches = `<div class="summary-row"><span>context switches</span><span>${ev.switch_count || 0}</span></div>`;
return `<div class="band summary">${switches}${rows}</div>`;
}
```
- [ ] **Step 2: Swap the review branch markup to use the recap**
In `internal/web/static/app.js`, find the review branch (the `else if (rs === 'review')` block) and replace its `view.innerHTML = …` assignment. Change FROM:
```js
view.innerHTML = `<div class="band statusband"><span class="pill">Review</span></div>
<div class="band">
<div class="action">Session ended</div>
<p class="meta">${c.next_action || ''}</p>
</div>
${evidenceBlock(state.evidence)}
<div class="band"><button id="end" class="btn btn-primary">End</button></div>`;
```
TO:
```js
view.innerHTML = `<div class="band statusband"><span class="pill">Review</span></div>
<div class="band">
<div class="action">Session ended</div>
<p class="meta">${c.next_action || ''}</p>
<p class="meta">done when: ${c.success_condition || ''}</p>
</div>
${reviewSummary(state.evidence)}
<div class="band"><button id="end" class="btn btn-primary">End</button></div>`;
```
(The verbose live `evidenceBlock` is replaced by the calmer `reviewSummary` recap; the "now / tracking" line belongs to the active HUD, not the post-session summary.)
- [ ] **Step 3: Run the web suite (regression guard)**
Run: `go test ./internal/web/ -v`
Expected: PASS.
- [ ] **Step 4: Manual visual check of review**
Start a short commitment (1 minute) with allowed apps, switch between a couple of windows, let it expire (or click Complete), and confirm the review screen shows: violet accent, "Session ended", the action + success condition, then a summary band listing context switches and the per-window time buckets, then End.
- [ ] **Step 5: Final module verification**
Run: `go vet ./... && go test -race ./...`
Expected: clean, all green.
- [ ] **Step 6: Commit**
```bash
git add internal/web/static/app.js internal/web/static/app.css
git commit -m "M4: presentational review recap
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>"
```
---
## After all tasks
Dispatch a final code reviewer over the three commits, then use **superpowers:finishing-a-development-branch** to close out M4.
Done when: the UI renders the cockpit HUD across all six `data-state` values, CSS/JS are served as separate embedded assets, the review screen shows a recap, and `go vet ./... && go test -race ./...` is clean.
@@ -0,0 +1,134 @@
# M4 — "Look good" Design
**Goal:** A real design pass on the web UI: a cockpit-style, state-aware HUD that
reads at a glance, with CSS/JS split out of the inline HTML for maintainability,
and a polished review recap. No behavior changes.
**Status:** Design approved 2026-05-31. Supersedes the utilitarian inline UI
shipped through M3.5.
---
## 1. Direction & Visual System
The UI is an **instrument panel you glance at** — a cockpit, not a document.
Dark, near-black cool-neutral base. State is carried by a **single state-driven
accent**: a CSS custom property `--accent` switched by a `data-state` attribute
on the `<main>` element. The accent colors the status band's top border and the
state pill, so the frame itself communicates where you are without reading text.
### State → accent mapping
| State | `data-state` | Accent |
|--------------------|--------------|--------------------|
| locked | `locked` | dim gray |
| planning | `planning` | blue |
| active · on-task | `active` | calm green / cyan |
| active · nudge | `nudge` | amber |
| active · drifting | `drift` | red |
| review | `review` | violet-neutral |
`data-state` is derived in the client render from `runtime_state` plus, when
active, the drift sub-status (`drifting``drift`; a present `nudge``nudge`;
otherwise `active`). This mirrors the precedence already used by the status-file
renderer (drift outranks nudge).
### Design tokens (CSS custom properties)
- Surfaces / text: `--bg`, `--panel`, `--line`, `--ink`, `--ink-dim`
- State accent: `--accent` (the only variable that changes with `data-state`)
- Fixed semantic colors: `--ok`, `--warn`, `--danger`
### Typography
- Timer: heavy weight, `font-variant-numeric: tabular-nums`.
- Evidence times: `ui-monospace` so the bucket columns align.
- Band headers / pills: small, uppercase, letter-spaced (keeps the existing pill
idiom from the current UI).
- Prose: `system-ui`.
## 2. Layout — Stacked HUD Bands
Every state composes the same **band primitive**: a row with a top divider and
consistent horizontal/vertical padding. Stacking bands produces the layered HUD
look. The active session follows the approved sketch:
```
ACTIVE · on task · 7 switches ← status band (accent border-top + pill)
24:18 write the spec section ← timer band
done when: draft saved ← task band
now code·spec ● | code 18:02 … ← evidence band
[ Complete ] ← action band
```
Drift and nudge are **not** a separate floating box. When the session drifts or
is nudged, the **status band itself** changes copy and `data-state` flips, so the
whole frame goes amber/red. The same controls render inside that band:
- Drift: `Back to task` (`/refocus`), `This is on task` (`/ontask`),
`End session` (`/complete`).
- Nudge: `Dismiss` (client-only, current behavior).
- Pending: a quiet "checking focus…" line.
## 3. Per-State Treatment
- **Locked:** one dim band, large `Start planning` button (`/planning`).
- **Planning:** an intent + `Sharpen` band, then field bands — Next action,
Success condition, Minutes, Allowed apps — with the blue accent. All existing
input ids (`#intent`, `#na`, `#sc`, `#mins`, `#apps`, `#start`,
`#coachStatus`) and the coach pre-fill behavior are untouched.
- **Active:** the HUD described in §2.
- **Review (polished, presentational only):** summary bands built from data the
state already carries — `next_action`, `success_condition`, the context-switch
count, and the per-window bucket recap (reusing the existing `evidence`
fields). **No new backend data** is introduced; richer session reflection is
M7's job. The `End` button (`/end`) remains.
## 4. Structure
Split the single inline file into three files under `internal/web/static/`:
- `index.html` — markup shell only (`<head>` links the stylesheet and script).
- `app.css` — the full visual system (tokens, bands, per-state rules).
- `app.js` — the render logic, **moved verbatim**: same `render()` function,
same partial-update paths (`updateActiveDrift`, `updatePlanningCoach`), same
element ids, same `EventSource('/events')` and POST endpoints. The only
additions are the band markup in the template strings and setting
`main.dataset.state` per render.
`web.go` currently serves only `/` via `c.FileFromFS`. Add routes so the two new
assets are served from the embedded `staticFS`:
- `GET /app.css``static/app.css`
- `GET /app.js``static/app.js`
No new Go dependencies, no JavaScript build step, no framework. The embedded
static directory and the conciseness/token-efficiency ethos of the Go rewrite
are preserved.
## 5. Behavior & Data Flow — Unchanged
Same SSE stream, same partial-update `render()` logic, same element ids, same
POST endpoints, same server-authoritative expiry timer. The redesign is markup +
CSS + asset routing only. This is precisely what keeps the existing
`web_test.go` (endpoint and state-JSON assertions, markup-agnostic) green.
## 6. Testing
- **Existing `web_test.go` stays green.** It asserts on endpoint status codes and
the state JSON, not on HTML markup, so the visual rework does not touch it.
- **New Go test:** `GET /app.css` and `GET /app.js` each return `200` with the
correct `Content-Type` (`text/css`, `text/javascript` / `application/javascript`).
Asserted against the router via `httptest`, stdlib `testing` only.
- **Manual visual checklist** across the six `data-state` values: locked,
planning, active (on-task), active (nudge), active (drift), review. There is no
JavaScript test harness in this Go project; the rendering is presentational and
verified by eye, consistent with the existing approach.
## 7. Out of Scope
- Micro-interactions / motion (timer easing, accent transitions, panel slide-in)
— explicitly excluded for M4; can be a later pass.
- Any new backend data or fields on the state payload.
- M7 reflection content (real session summary, time-on-task analytics). The M4
review screen is presentational recap of already-available data only.
+118
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@@ -0,0 +1,118 @@
// Package statusfile mirrors the controller's runtime status into a single-line
// file (~/.antidrift_status) so an external consumer — a window-manager status
// bar — can display it with a plain file read.
package statusfile
import (
"context"
"fmt"
"log"
"os"
"path/filepath"
"time"
"antidrift/internal/domain"
"antidrift/internal/session"
)
// statusFileName is the file written under the user's home directory.
const statusFileName = ".antidrift_status"
// interval is how often the writer re-renders. Minute granularity is enough for
// a status bar, so a coarse tick keeps the write rate (and disk churn) low.
const interval = time.Minute
// DefaultPath resolves ~/.antidrift_status.
func DefaultPath() (string, error) {
home, err := os.UserHomeDir()
if err != nil {
return "", err
}
return filepath.Join(home, statusFileName), nil
}
// Render produces the single status line for the given state. It is empty for
// Locked/idle so a bar module can hide itself. Drift status strings ("drifting")
// match the JSON contract the web UI already consumes.
func Render(st session.State, now time.Time) string {
switch st.RuntimeState {
case domain.RuntimeActive:
timer := remaining(st, now)
switch {
case st.Drift != nil && st.Drift.Status == "drifting":
return "⚠ DRIFT " + timer
case st.Drift != nil && st.Drift.Nudge != "":
return "● " + timer + " ·?"
default:
return "● " + timer
}
case domain.RuntimePlanning:
return "◔ planning"
case domain.RuntimeReview:
return "✓ review"
default:
return ""
}
}
// remaining formats the minutes left until the commitment deadline, rounded up
// so a partial minute still reads as a minute and the count hits 0m only at the
// end. It returns 0m when no deadline is known.
func remaining(st session.State, now time.Time) string {
if st.Commitment == nil || st.Commitment.DeadlineUnixSecs == 0 {
return "0m"
}
left := time.Unix(st.Commitment.DeadlineUnixSecs, 0).Sub(now)
if left < 0 {
left = 0
}
mins := int((left + time.Minute - 1) / time.Minute) // ceil
return fmt.Sprintf("%dm", mins)
}
// Writer periodically renders the controller state and writes it to a file,
// rewriting only when the line changes.
type Writer struct {
path string
state func() session.State
now func() time.Time
last string
wrote bool
}
// NewWriter builds a Writer for path, reading state via the given accessor.
func NewWriter(path string, state func() session.State) *Writer {
return &Writer{path: path, state: state, now: time.Now}
}
// Run writes the status file immediately, then on every tick when the rendered
// line has changed. It removes the file on ctx cancellation so a stale status
// does not linger after shutdown.
func (w *Writer) Run(ctx context.Context) {
t := time.NewTicker(interval)
defer t.Stop()
w.write()
for {
select {
case <-ctx.Done():
_ = os.Remove(w.path)
return
case <-t.C:
w.write()
}
}
}
func (w *Writer) write() {
line := Render(w.state(), w.now())
if w.wrote && line == w.last {
return
}
if err := os.WriteFile(w.path, []byte(line), 0o644); err != nil {
log.Printf("statusfile: write %s: %v", w.path, err)
return
}
w.last = line
w.wrote = true
}
+123
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@@ -0,0 +1,123 @@
package statusfile
import (
"context"
"os"
"path/filepath"
"testing"
"time"
"antidrift/internal/domain"
"antidrift/internal/session"
)
func activeState(deadline int64, driftStatus, nudge string) session.State {
st := session.State{
RuntimeState: domain.RuntimeActive,
Commitment: &session.CommitmentView{DeadlineUnixSecs: deadline},
}
if driftStatus != "" || nudge != "" {
st.Drift = &session.DriftView{Status: driftStatus, Nudge: nudge}
}
return st
}
func TestRender(t *testing.T) {
now := time.Unix(1_000_000, 0)
in24m := now.Add(24 * time.Minute).Unix()
cases := []struct {
name string
st session.State
want string
}{
{"locked", session.State{RuntimeState: domain.RuntimeLocked}, ""},
{"empty runtime", session.State{}, ""},
{"planning", session.State{RuntimeState: domain.RuntimePlanning}, "◔ planning"},
{"review", session.State{RuntimeState: domain.RuntimeReview}, "✓ review"},
{"active ontask", activeState(in24m, "ontask", ""), "● 24m"},
{"active no drift view", activeState(in24m, "", ""), "● 24m"},
{"active drifting", activeState(in24m, "drifting", ""), "⚠ DRIFT 24m"},
{"active nudge", activeState(in24m, "ontask", "wandered off"), "● 24m ·?"},
{"drift outranks nudge", activeState(in24m, "drifting", "wandered off"), "⚠ DRIFT 24m"},
{"active no deadline", session.State{RuntimeState: domain.RuntimeActive}, "● 0m"},
{"active past deadline", activeState(now.Add(-5 * time.Minute).Unix(), "ontask", ""), "● 0m"},
{"active partial minute rounds up", activeState(now.Add(10*time.Second).Unix(), "ontask", ""), "● 1m"},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
if got := Render(tc.st, now); got != tc.want {
t.Errorf("Render() = %q, want %q", got, tc.want)
}
})
}
}
func TestWriterWritesAndDedups(t *testing.T) {
path := filepath.Join(t.TempDir(), "status")
now := time.Unix(1_000_000, 0)
state := session.State{RuntimeState: domain.RuntimePlanning}
w := NewWriter(path, func() session.State { return state })
w.now = func() time.Time { return now }
w.write()
if got := readFile(t, path); got != "◔ planning" {
t.Fatalf("first write = %q", got)
}
// Same state: file untouched. Detect by clearing it and confirming the
// deduped write does not recreate content.
if err := os.WriteFile(path, []byte("sentinel"), 0o644); err != nil {
t.Fatal(err)
}
w.write()
if got := readFile(t, path); got != "sentinel" {
t.Errorf("deduped write should not rewrite, got %q", got)
}
// Changed state: rewrites.
state = session.State{RuntimeState: domain.RuntimeLocked}
w.write()
if got := readFile(t, path); got != "" {
t.Errorf("changed write = %q, want empty", got)
}
}
func TestWriterRemovesFileOnCancel(t *testing.T) {
path := filepath.Join(t.TempDir(), "status")
w := NewWriter(path, func() session.State {
return session.State{RuntimeState: domain.RuntimePlanning}
})
ctx, cancel := context.WithCancel(context.Background())
done := make(chan struct{})
go func() { w.Run(ctx); close(done) }()
// Wait for the immediate write.
waitFor(t, func() bool { _, err := os.Stat(path); return err == nil })
cancel()
<-done
if _, err := os.Stat(path); !os.IsNotExist(err) {
t.Errorf("file should be removed on cancel, stat err = %v", err)
}
}
func readFile(t *testing.T, path string) string {
t.Helper()
b, err := os.ReadFile(path)
if err != nil {
t.Fatal(err)
}
return string(b)
}
func waitFor(t *testing.T, cond func() bool) {
t.Helper()
deadline := time.Now().Add(2 * time.Second)
for time.Now().Before(deadline) {
if cond() {
return
}
time.Sleep(5 * time.Millisecond)
}
t.Fatal("condition not met within timeout")
}
+109
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@@ -0,0 +1,109 @@
:root {
color-scheme: dark;
--bg: #0d0f14;
--panel: #161922;
--line: #232733;
--ink: #e6e8ee;
--ink-dim: #8b91a6;
--ok: #34d399;
--warn: #f0b429;
--danger: #f06070;
--accent: #6b7280; /* default / locked */
}
/* The single state-driven knob: only --accent changes per state. */
[data-state="planning"] { --accent: #4c6ef5; }
[data-state="active"] { --accent: #34d399; }
[data-state="nudge"] { --accent: #f0b429; }
[data-state="drift"] { --accent: #f06070; }
[data-state="review"] { --accent: #a78bfa; }
* { box-sizing: border-box; }
body {
margin: 0;
font: 15px/1.5 system-ui, sans-serif;
background: var(--bg);
color: var(--ink);
}
main { max-width: 560px; margin: 7vh auto; padding: 0 20px; }
h1 {
font-size: 12px; letter-spacing: .28em; text-transform: uppercase;
color: var(--ink-dim); margin: 0 0 14px 6px;
}
/* The HUD card: a stack of bands. */
.card {
background: var(--panel);
border: 1px solid var(--line);
border-radius: 14px;
overflow: hidden;
}
.band { border-top: 1px solid var(--line); padding: 16px 20px; }
.band:first-child { border-top: 0; }
.statusband {
display: flex; align-items: baseline; gap: 12px;
border-top: 3px solid var(--accent);
background: color-mix(in srgb, var(--accent) 8%, var(--panel));
}
.pill {
font-size: 11px; letter-spacing: .18em; text-transform: uppercase;
font-weight: 700; color: var(--accent);
}
.status-meta { font-size: 13px; color: var(--ink-dim); }
.timer {
font-size: 52px; font-weight: 700; line-height: 1;
font-variant-numeric: tabular-nums; color: var(--ink);
}
.action { font-size: 19px; font-weight: 600; }
.meta { color: var(--ink-dim); margin: 4px 0 0; }
label { display: block; font-size: 12px; color: var(--ink-dim); margin: 14px 0 5px; }
label:first-child { margin-top: 0; }
input {
width: 100%; padding: 10px 12px;
background: var(--bg); border: 1px solid var(--line);
border-radius: 8px; color: var(--ink); font: inherit;
}
input:focus { outline: 0; border-color: var(--accent); }
.btn {
margin-top: 16px; padding: 10px 16px; border: 0; border-radius: 8px;
font: inherit; font-weight: 600; cursor: pointer;
}
.btn-primary { background: var(--accent); color: #0d0f14; }
.btn-ghost { background: var(--line); color: var(--ink); }
.btn:disabled { background: var(--line); color: var(--ink-dim); cursor: not-allowed; }
/* Drift/nudge actions live in the status band; lay them out below the text. */
.band-actions { margin-top: 10px; display: flex; flex-wrap: wrap; gap: 8px; }
.band-actions .btn { margin-top: 0; padding: 7px 12px; }
.drift-reason, .nudge-msg { color: var(--ink); margin: 4px 0 0; font-weight: 400; }
.statusband.col { flex-direction: column; align-items: stretch; gap: 6px; }
/* Evidence band */
.evidence .now { font-size: 13px; color: var(--ink); }
.health-ok { color: var(--ok); }
.health-bad { color: var(--warn); }
.buckets { list-style: none; padding: 0; margin: 10px 0 0; font-size: 13px; color: var(--ink-dim); }
.buckets li {
display: flex; justify-content: space-between; padding: 2px 0;
font-family: ui-monospace, monospace; font-variant-numeric: tabular-nums;
}
.switches { font-size: 12px; color: var(--ink-dim); margin-top: 8px; }
/* Review summary band */
.summary { font-size: 14px; }
.summary-row {
display: flex; justify-content: space-between; padding: 3px 0;
font-variant-numeric: tabular-nums; color: var(--ink-dim);
}
.summary-row span:last-child { color: var(--ink); font-family: ui-monospace, monospace; }
+230
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@@ -0,0 +1,230 @@
const app = document.getElementById('app');
const view = document.getElementById('view');
let countdownTimer = null;
let renderedState = null; // which runtime_state the DOM currently shows
let dismissedNudge = null; // text of the nudge the user has dismissed
function post(path, body) {
return fetch(path, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: body ? JSON.stringify(body) : undefined,
});
}
function fmt(secs) {
secs = Math.max(0, Math.floor(secs));
const m = String(Math.floor(secs / 60)).padStart(2, '0');
const s = String(secs % 60).padStart(2, '0');
return `${m}:${s}`;
}
// stateKey maps server state to the data-state accent bucket. Drift outranks
// a nudge, and a nudge the user already dismissed reverts to plain active.
function stateKey(state) {
const rs = state.runtime_state;
if (rs !== 'active') return rs || 'locked';
const d = state.drift || {};
if (d.status === 'drifting') return 'drift';
if (d.nudge && d.nudge !== dismissedNudge) return 'nudge';
return 'active';
}
function setStateAttr(state) {
app.dataset.state = stateKey(state);
}
function evidenceBlock(ev) {
if (!ev) return '';
const health = ev.available
? `<span class="health-ok">tracking</span>`
: `<span class="health-bad">evidence unavailable: ${ev.reason || 'unknown'}</span>`;
const now = ev.current && (ev.current.class || ev.current.title)
? `${ev.current.class || '?'} · ${ev.current.title || ''}` : '—';
const rows = (ev.buckets || []).map(b =>
`<li><span>${(b.class || '?')} · ${b.title || ''}</span><span>${fmt(b.seconds)}</span></li>`).join('');
return `<div class="band evidence">
<div class="now">now ${now} &nbsp; ${health}</div>
<ul class="buckets">${rows}</ul>
<div class="switches">context switches: ${ev.switch_count || 0}</div>
</div>`;
}
// reviewSummary renders a presentational recap from already-available state:
// the commitment plus the per-window evidence buckets. No new backend data.
function reviewSummary(ev) {
if (!ev) return '';
const rows = (ev.buckets || []).map(b =>
`<div class="summary-row"><span>${(b.class || '?')} · ${b.title || ''}</span><span>${fmt(b.seconds)}</span></div>`).join('');
const switches = `<div class="summary-row"><span>context switches</span><span>${ev.switch_count || 0}</span></div>`;
return `<div class="band summary">${switches}${rows}</div>`;
}
// updateActiveDrift owns the active status band: it renders on-task, nudge,
// drift, or pending content into #statusband and rebinds the buttons.
function updateActiveDrift(state) {
const el = document.getElementById('statusband');
if (!el) return;
setStateAttr(state);
const drift = state.drift || {};
const switches = (state.evidence && state.evidence.switch_count) || 0;
if (drift.status === 'drifting') {
el.className = 'band statusband col';
el.innerHTML = `<div><span class="pill">Drift</span></div>
<div class="drift-reason">${drift.reason || 'This looks off task.'}</div>
<div class="band-actions">
<button id="refocus" type="button" class="btn btn-primary">Back to task</button>
<button id="ontask" type="button" class="btn btn-ghost">This is on task</button>
<button id="enddrift" type="button" class="btn btn-ghost">End session</button>
</div>`;
document.getElementById('refocus').onclick = () => post('/refocus');
document.getElementById('ontask').onclick = () => post('/ontask');
document.getElementById('enddrift').onclick = () => post('/complete');
return;
}
const nudge = drift.nudge || '';
if (!nudge) dismissedNudge = null; // trajectory recovered; allow future nudges
if (nudge && nudge !== dismissedNudge) {
el.className = 'band statusband col';
el.innerHTML = `<div><span class="pill">Heads up</span></div>
<div class="nudge-msg">${nudge}</div>
<div class="band-actions">
<button id="dismissnudge" type="button" class="btn btn-ghost">Dismiss</button>
</div>`;
document.getElementById('dismissnudge').onclick = () => {
dismissedNudge = nudge;
setStateAttr(state);
updateActiveDrift(state);
};
return;
}
if (drift.status === 'pending') {
el.className = 'band statusband';
el.innerHTML = `<span class="pill">Active</span><span class="status-meta">checking focus…</span>`;
return;
}
el.className = 'band statusband';
el.innerHTML = `<span class="pill">Active</span>
<span class="status-meta">on task · ${switches} switches</span>`;
}
function updatePlanningCoach(coach) {
const statusEl = document.getElementById('coachStatus');
if (!statusEl) return;
if (!coach || coach.status === 'idle') { statusEl.textContent = ''; return; }
if (coach.status === 'pending') { statusEl.textContent = 'Sharpening…'; return; }
if (coach.status === 'error') { statusEl.textContent = coach.error || 'coach unavailable'; return; }
if (coach.status === 'ready' && coach.proposal) {
statusEl.textContent = 'AI suggestion applied — edit freely.';
const stamp = JSON.stringify(coach.proposal);
if (statusEl.dataset.applied === stamp) return;
statusEl.dataset.applied = stamp;
const na = document.getElementById('na'), sc = document.getElementById('sc'),
mins = document.getElementById('mins'), start = document.getElementById('start');
if (na && !na.value.trim()) na.value = coach.proposal.next_action || '';
if (sc && !sc.value.trim()) sc.value = coach.proposal.success_condition || '';
if (mins && coach.proposal.timebox_secs) mins.value = Math.round(coach.proposal.timebox_secs / 60);
if (start) start.disabled = !(na.value.trim() && sc.value.trim() && +mins.value > 0);
const apps = document.getElementById('apps');
if (apps && !apps.value.trim() && Array.isArray(coach.proposal.allowed_window_classes)) {
apps.value = coach.proposal.allowed_window_classes.join(', ');
}
}
}
function render(state) {
setStateAttr(state);
const rs = state.runtime_state;
if (rs === 'planning' && renderedState === 'planning') {
updatePlanningCoach(state.coach);
return;
}
if (rs === 'active' && renderedState === 'active') {
updateActiveDrift(state);
return;
}
if (countdownTimer) { clearInterval(countdownTimer); countdownTimer = null; }
renderedState = rs;
if (rs === 'locked') {
view.innerHTML = `<div class="band statusband"><span class="pill">Locked</span></div>
<div class="band">
<p class="meta">No active commitment.</p>
<button id="plan" class="btn btn-primary">Start planning</button>
</div>`;
document.getElementById('plan').onclick = () => post('/planning');
} else if (rs === 'planning') {
view.innerHTML = `<div class="band statusband"><span class="pill">Planning</span></div>
<div class="band">
<label>Rough intent</label>
<input id="intent" placeholder="e.g. work on the quarterly report">
<button id="sharpen" type="button" class="btn btn-ghost">Sharpen</button>
<div id="coachStatus" class="meta"></div>
</div>
<div class="band">
<label>Next action</label><input id="na" placeholder="What exactly will you do?">
<label>Success condition</label><input id="sc" placeholder="How do you know it's done?">
<label>Minutes</label><input id="mins" type="number" min="1" value="25">
<label>Allowed apps (comma-separated window classes)</label>
<input id="apps" placeholder="e.g. code, firefox">
<button id="start" class="btn btn-primary" disabled>Start commitment</button>
</div>`;
const na = document.getElementById('na'), sc = document.getElementById('sc'),
mins = document.getElementById('mins'), start = document.getElementById('start');
const check = () => { start.disabled = !(na.value.trim() && sc.value.trim() && +mins.value > 0); };
[na, sc, mins].forEach(el => el.oninput = check);
start.onclick = () => post('/commitment', {
next_action: na.value.trim(),
success_condition: sc.value.trim(),
timebox_secs: Math.round(+mins.value * 60),
allowed_window_classes: (document.getElementById('apps').value || '')
.split(',').map(s => s.trim()).filter(Boolean),
});
document.getElementById('sharpen').onclick = () => {
const intent = document.getElementById('intent').value.trim();
if (intent) post('/coach', { intent });
};
updatePlanningCoach(state.coach);
} else if (rs === 'active') {
const c = state.commitment || {};
view.innerHTML = `<div class="band statusband" id="statusband"></div>
<div class="band"><div class="timer" id="t">--:--</div></div>
<div class="band">
<div class="action">${c.next_action || ''}</div>
<p class="meta">done when: ${c.success_condition || ''}</p>
</div>
${evidenceBlock(state.evidence)}
<div class="band"><button id="done" class="btn btn-primary">Complete</button></div>`;
document.getElementById('done').onclick = () => post('/complete');
const t = document.getElementById('t');
const tick = () => { t.textContent = fmt((c.deadline_unix_secs || 0) - Date.now() / 1000); };
tick();
countdownTimer = setInterval(tick, 250);
updateActiveDrift(state);
} else if (rs === 'review') {
const c = state.commitment || {};
view.innerHTML = `<div class="band statusband"><span class="pill">Review</span></div>
<div class="band">
<div class="action">Session ended</div>
<p class="meta">${c.next_action || ''}</p>
<p class="meta">done when: ${c.success_condition || ''}</p>
</div>
${reviewSummary(state.evidence)}
<div class="band"><button id="end" class="btn btn-primary">End</button></div>`;
document.getElementById('end').onclick = () => post('/end');
} else {
view.textContent = rs;
}
}
const es = new EventSource('/events');
es.onmessage = (e) => render(JSON.parse(e.data));
es.onerror = () => { view.textContent = 'disconnected — is antidriftd running?'; };
+3 -217
View File
@@ -4,227 +4,13 @@
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>AntiDrift</title>
<style>
:root { color-scheme: dark; }
body { margin: 0; font: 16px/1.5 system-ui, sans-serif; background: #11131a; color: #e6e8ee; }
main { max-width: 640px; margin: 8vh auto; padding: 0 24px; }
h1 { font-size: 14px; letter-spacing: .2em; text-transform: uppercase; color: #7a8095; }
.card { background: #1a1d27; border: 1px solid #272b38; border-radius: 14px; padding: 28px; }
label { display: block; font-size: 13px; color: #9aa0b4; margin: 16px 0 6px; }
input { width: 100%; box-sizing: border-box; padding: 10px 12px; background: #11131a;
border: 1px solid #2d3242; border-radius: 8px; color: #e6e8ee; font: inherit; }
button { margin-top: 22px; padding: 11px 18px; border: 0; border-radius: 8px;
background: #4c6ef5; color: #fff; font: inherit; font-weight: 600; cursor: pointer; }
button:disabled { background: #2d3242; color: #6a7186; cursor: not-allowed; }
.timer { font-size: 56px; font-weight: 700; font-variant-numeric: tabular-nums; margin: 8px 0 4px; }
.action { font-size: 22px; font-weight: 600; }
.meta { color: #9aa0b4; }
.pill { display: inline-block; font-size: 12px; letter-spacing: .15em; text-transform: uppercase;
color: #7a8095; border: 1px solid #272b38; border-radius: 999px; padding: 3px 10px; }
.ev { margin-top: 18px; border-top: 1px solid #272b38; padding-top: 14px; }
.ev .now { font-size: 14px; color: #cdd2e0; }
.ev .health-ok { color: #5fd08a; }
.ev .health-bad { color: #e0b15f; }
.buckets { list-style: none; padding: 0; margin: 10px 0 0; font-size: 13px; color: #9aa0b4; }
.buckets li { display: flex; justify-content: space-between; padding: 2px 0; font-variant-numeric: tabular-nums; }
.switches { font-size: 13px; color: #7a8095; margin-top: 8px; }
.drift { background: #2a1d22; border: 1px solid #5a2d39; border-radius: 10px; padding: 14px 16px; margin-bottom: 16px; }
.drift-title { font-weight: 700; color: #f0a3b1; }
.drift-reason { color: #e6c0c8; margin: 4px 0 10px; }
.drift-actions button { margin: 0 8px 0 0; padding: 8px 14px; }
.drift-actions button.secondary { background: #2d3242; color: #cdd2e0; }
.drift-hint { font-size: 12px; color: #7a8095; margin-bottom: 10px; }
.nudge { background: #1d2630; border: 1px solid #2f4255; border-radius: 10px; padding: 12px 14px; margin-bottom: 16px; }
.nudge-title { font-weight: 600; color: #8fb6d9; }
.nudge-msg { color: #c2d2e0; margin: 4px 0 8px; }
.nudge-actions button { padding: 6px 12px; background: #2d3242; color: #cdd2e0; }
</style>
<link rel="stylesheet" href="/app.css">
</head>
<body>
<main>
<main id="app">
<h1>AntiDrift</h1>
<div class="card" id="view">connecting…</div>
</main>
<script>
const view = document.getElementById('view');
let countdownTimer = null;
let renderedState = null; // which runtime_state the DOM currently shows
let dismissedNudge = null; // text of the nudge the user has dismissed
function post(path, body) {
return fetch(path, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: body ? JSON.stringify(body) : undefined,
});
}
function fmt(secs) {
secs = Math.max(0, Math.floor(secs));
const m = String(Math.floor(secs / 60)).padStart(2, '0');
const s = String(secs % 60).padStart(2, '0');
return `${m}:${s}`;
}
function evidenceBlock(ev) {
if (!ev) return '';
const health = ev.available
? `<span class="health-ok">tracking</span>`
: `<span class="health-bad">evidence unavailable: ${ev.reason || 'unknown'}</span>`;
const now = ev.current && (ev.current.class || ev.current.title)
? `${ev.current.class || '?'} · ${ev.current.title || ''}` : '—';
const rows = (ev.buckets || []).map(b =>
`<li><span>${(b.class || '?')} · ${b.title || ''}</span><span>${fmt(b.seconds)}</span></li>`).join('');
return `<div class="ev">
<div class="now">Now: ${now} &nbsp; ${health}</div>
<ul class="buckets">${rows}</ul>
<div class="switches">Context switches: ${ev.switch_count || 0}</div>
</div>`;
}
function updateActiveDrift(drift) {
const el = document.getElementById('drift');
if (!el) return;
const status = drift && drift.status;
if (status === 'drifting') {
el.innerHTML = `<div class="drift">
<div class="drift-title">⚠ Possible drift</div>
<div class="drift-reason">${drift.reason || ''}</div>
<div class="drift-actions">
<button id="refocus" type="button">Back to task</button>
<button id="ontask" type="button" class="secondary">This is on task</button>
<button id="enddrift" type="button" class="secondary">End session</button>
</div></div>`;
document.getElementById('refocus').onclick = () => post('/refocus');
document.getElementById('ontask').onclick = () => post('/ontask');
document.getElementById('enddrift').onclick = () => post('/complete');
return;
}
const nudge = (drift && drift.nudge) || '';
if (!nudge) dismissedNudge = null; // trajectory recovered; allow future nudges
if (nudge && nudge !== dismissedNudge) {
el.innerHTML = `<div class="nudge">
<div class="nudge-title">Heads up</div>
<div class="nudge-msg">${nudge}</div>
<div class="nudge-actions">
<button id="dismissnudge" type="button">Dismiss</button>
</div></div>`;
document.getElementById('dismissnudge').onclick = () => {
dismissedNudge = nudge;
const e = document.getElementById('drift');
if (e) e.innerHTML = '';
};
return;
}
if (status === 'pending') {
el.innerHTML = `<div class="drift-hint">checking focus…</div>`;
return;
}
el.innerHTML = '';
}
function updatePlanningCoach(coach) {
const statusEl = document.getElementById('coachStatus');
if (!statusEl) return;
if (!coach || coach.status === 'idle') { statusEl.textContent = ''; return; }
if (coach.status === 'pending') { statusEl.textContent = 'Sharpening…'; return; }
if (coach.status === 'error') { statusEl.textContent = coach.error || 'coach unavailable'; return; }
if (coach.status === 'ready' && coach.proposal) {
statusEl.textContent = 'AI suggestion applied — edit freely.';
// Pre-fill once per ready proposal so later manual edits are not clobbered
// by subsequent SSE ticks (idempotent via the dataset stamp below).
const stamp = JSON.stringify(coach.proposal);
if (statusEl.dataset.applied === stamp) return;
statusEl.dataset.applied = stamp;
const na = document.getElementById('na'), sc = document.getElementById('sc'),
mins = document.getElementById('mins'), start = document.getElementById('start');
if (na && !na.value.trim()) na.value = coach.proposal.next_action || '';
if (sc && !sc.value.trim()) sc.value = coach.proposal.success_condition || '';
if (mins && coach.proposal.timebox_secs) mins.value = Math.round(coach.proposal.timebox_secs / 60);
if (start) start.disabled = !(na.value.trim() && sc.value.trim() && +mins.value > 0);
const apps = document.getElementById('apps');
if (apps && !apps.value.trim() && Array.isArray(coach.proposal.allowed_window_classes)) {
apps.value = coach.proposal.allowed_window_classes.join(', ');
}
}
}
function render(state) {
const rs = state.runtime_state;
if (rs === 'planning' && renderedState === 'planning') {
updatePlanningCoach(state.coach); // partial update only
return;
}
if (rs === 'active' && renderedState === 'active') {
updateActiveDrift(state.drift);
return;
}
if (countdownTimer) { clearInterval(countdownTimer); countdownTimer = null; }
renderedState = rs;
if (rs === 'locked') {
view.innerHTML = `<span class="pill">Locked</span>
<p class="meta">No active commitment.</p>
<button id="plan">Start planning</button>`;
document.getElementById('plan').onclick = () => post('/planning');
} else if (rs === 'planning') {
view.innerHTML = `<span class="pill">Planning</span>
<label>Rough intent</label>
<input id="intent" placeholder="e.g. work on the quarterly report">
<button id="sharpen" type="button">Sharpen</button>
<div id="coachStatus" class="meta"></div>
<label>Next action</label><input id="na" placeholder="What exactly will you do?">
<label>Success condition</label><input id="sc" placeholder="How do you know it's done?">
<label>Minutes</label><input id="mins" type="number" min="1" value="25">
<label>Allowed apps (comma-separated window classes)</label>
<input id="apps" placeholder="e.g. code, firefox">
<button id="start" disabled>Start commitment</button>`;
const na = document.getElementById('na'), sc = document.getElementById('sc'),
mins = document.getElementById('mins'), start = document.getElementById('start');
const check = () => { start.disabled = !(na.value.trim() && sc.value.trim() && +mins.value > 0); };
[na, sc, mins].forEach(el => el.oninput = check);
start.onclick = () => post('/commitment', {
next_action: na.value.trim(),
success_condition: sc.value.trim(),
timebox_secs: Math.round(+mins.value * 60),
allowed_window_classes: (document.getElementById('apps').value || '')
.split(',').map(s => s.trim()).filter(Boolean),
});
document.getElementById('sharpen').onclick = () => {
const intent = document.getElementById('intent').value.trim();
if (intent) post('/coach', { intent });
};
updatePlanningCoach(state.coach);
} else if (rs === 'active') {
const c = state.commitment || {};
view.innerHTML = `<span class="pill">Active</span>
<div id="drift"></div>
<div class="timer" id="t">--:--</div>
<div class="action">${c.next_action || ''}</div>
<p class="meta">Done when: ${c.success_condition || ''}</p>
${evidenceBlock(state.evidence)}
<button id="done">Complete</button>`;
document.getElementById('done').onclick = () => post('/complete');
const t = document.getElementById('t');
const tick = () => { t.textContent = fmt((c.deadline_unix_secs || 0) - Date.now() / 1000); };
tick();
countdownTimer = setInterval(tick, 250);
updateActiveDrift(state.drift);
} else if (rs === 'review') {
const c = state.commitment || {};
view.innerHTML = `<span class="pill">Review</span>
<p class="action">Session ended</p>
<p class="meta">${c.next_action || ''}</p>
${evidenceBlock(state.evidence)}
<button id="end">End</button>`;
document.getElementById('end').onclick = () => post('/end');
} else {
view.textContent = rs;
}
}
const es = new EventSource('/events');
es.onmessage = (e) => render(JSON.parse(e.data));
es.onerror = () => { view.textContent = 'disconnected — is antidriftd running?'; };
</script>
<script src="/app.js"></script>
</body>
</html>
+6
View File
@@ -44,6 +44,12 @@ func (s *Server) Router() *gin.Engine {
r.GET("/", func(c *gin.Context) {
c.FileFromFS("/", http.FS(sub))
})
r.GET("/app.css", func(c *gin.Context) {
c.FileFromFS("/app.css", http.FS(sub))
})
r.GET("/app.js", func(c *gin.Context) {
c.FileFromFS("/app.js", http.FS(sub))
})
r.GET("/events", s.handleEvents)
r.POST("/planning", s.handlePlanning)
r.POST("/coach", s.handleCoach)
+27
View File
@@ -203,6 +203,33 @@ func TestActiveStatePayloadCarriesNudge(t *testing.T) {
}
}
func TestServesStaticAssets(t *testing.T) {
s := newTestServer(t)
r := s.Router()
cases := []struct {
path string
ctSubstr string
}{
{"/app.css", "css"},
{"/app.js", "javascript"},
}
for _, tc := range cases {
req := httptest.NewRequest(http.MethodGet, tc.path, nil)
w := httptest.NewRecorder()
r.ServeHTTP(w, req)
if w.Code != http.StatusOK {
t.Errorf("GET %s code = %d, want 200", tc.path, w.Code)
}
if ct := w.Header().Get("Content-Type"); !strings.Contains(ct, tc.ctSubstr) {
t.Errorf("GET %s Content-Type = %q, want substring %q", tc.path, ct, tc.ctSubstr)
}
if w.Body.Len() == 0 {
t.Errorf("GET %s body is empty", tc.path)
}
}
}
func TestCommitmentCarriesAllowedClassesAndRoutesWork(t *testing.T) {
s := newTestServer(t)
r := s.Router()