feat(ambient): evaluate loop, two-stage surfacing, snooze, config
This commit is contained in:
@@ -150,6 +150,164 @@ func (s *Sentinel) recentForTest() []string {
|
||||
return append([]string(nil), s.recent...)
|
||||
}
|
||||
|
||||
// silence: keep log imported until evaluate (Task 6) uses it.
|
||||
var _ = log.Printf
|
||||
var _ = frame.MaxBriefBytes
|
||||
// Run drives the cadence loop: every cadence it evaluates, until ctx is
|
||||
// cancelled. It re-reads the cadence each cycle so SetConfig takes effect on the
|
||||
// next tick.
|
||||
func (s *Sentinel) Run(ctx context.Context) {
|
||||
for {
|
||||
select {
|
||||
case <-ctx.Done():
|
||||
return
|
||||
case <-time.After(s.currentCadence()):
|
||||
s.evaluate(ctx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Sentinel) currentCadence() time.Duration {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
return s.cadence
|
||||
}
|
||||
|
||||
// SetConfig updates the cadence and mode live (next tick).
|
||||
func (s *Sentinel) SetConfig(cadence time.Duration, mode string) {
|
||||
s.mu.Lock()
|
||||
if cadence > 0 {
|
||||
s.cadence = cadence
|
||||
}
|
||||
s.mode = normalizeMode(mode)
|
||||
s.mu.Unlock()
|
||||
}
|
||||
|
||||
// Snooze mutes the sentinel for d: it clears the current line and episode and
|
||||
// suppresses evaluation until the window elapses.
|
||||
func (s *Sentinel) Snooze(d time.Duration) {
|
||||
s.mu.Lock()
|
||||
s.snoozeUntil = s.deps.Clock().Add(d)
|
||||
changed := s.line != ""
|
||||
s.line = ""
|
||||
s.drifting = false
|
||||
s.committed = false
|
||||
s.mu.Unlock()
|
||||
if changed {
|
||||
s.fireOnChange()
|
||||
}
|
||||
}
|
||||
|
||||
// evaluate runs one decision cycle. See the spec's "Trigger discipline."
|
||||
func (s *Sentinel) evaluate(ctx context.Context) {
|
||||
s.mu.Lock()
|
||||
if s.mode == modeOff {
|
||||
s.mu.Unlock()
|
||||
return
|
||||
}
|
||||
if s.deps.Clock().Before(s.snoozeUntil) {
|
||||
s.mu.Unlock()
|
||||
return
|
||||
}
|
||||
if s.activeModeLocked() != "" {
|
||||
// A mode is coaching; stay silent and clear any stale line.
|
||||
changed := s.clearLocked()
|
||||
s.mu.Unlock()
|
||||
if changed {
|
||||
s.fireOnChange()
|
||||
}
|
||||
return
|
||||
}
|
||||
titles := append([]string(nil), s.recent...)
|
||||
joined := strings.Join(titles, "\n")
|
||||
// Cheap gate: nothing new to judge and we are on-track -> skip the brain call.
|
||||
if joined == s.lastEvalTitles && s.line == "" {
|
||||
s.mu.Unlock()
|
||||
return
|
||||
}
|
||||
win := s.lastWindow
|
||||
mode := s.mode
|
||||
judge := s.deps.AI
|
||||
s.mu.Unlock()
|
||||
|
||||
if judge == nil {
|
||||
return
|
||||
}
|
||||
cctx, cancel := context.WithTimeout(ctx, evalTimeout)
|
||||
fr := frame.Assemble(cctx, s.deps.Knowledge, s.deps.Tasks)
|
||||
msg, err := judge.AmbientDrift(cctx, fr, titles)
|
||||
cancel()
|
||||
|
||||
s.mu.Lock()
|
||||
s.lastEvalTitles = joined
|
||||
if err != nil {
|
||||
s.mu.Unlock()
|
||||
log.Printf("ambient: drift judge failed: %v", err)
|
||||
return // never fabricate drift; leave the prior line intact
|
||||
}
|
||||
|
||||
if msg == "" { // on-track
|
||||
changed := s.clearLocked()
|
||||
s.mu.Unlock()
|
||||
if changed {
|
||||
s.fireOnChange()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if !s.drifting { // new episode: show the line, no toast yet
|
||||
s.line = msg
|
||||
s.drifting = true
|
||||
s.committed = false
|
||||
s.mu.Unlock()
|
||||
s.fireOnChange()
|
||||
return
|
||||
}
|
||||
|
||||
// Sustained drift. Commit once: record memory, and toast in notify mode.
|
||||
changed := s.line != msg
|
||||
s.line = msg
|
||||
if s.committed {
|
||||
s.mu.Unlock()
|
||||
if changed {
|
||||
s.fireOnChange()
|
||||
}
|
||||
return
|
||||
}
|
||||
s.committed = true
|
||||
now := s.deps.Clock()
|
||||
mem := s.deps.Memory
|
||||
notifier := s.deps.Notifier
|
||||
s.mu.Unlock()
|
||||
|
||||
if mem != nil {
|
||||
ev := memory.Event{Kind: kindAmbientNudge, At: now, Data: map[string]any{
|
||||
"message": msg, "title": win.Title, "class": win.Class,
|
||||
}}
|
||||
if e := mem.Record(ctx, ev); e != nil {
|
||||
log.Printf("ambient: memory record: %v", e)
|
||||
}
|
||||
}
|
||||
if mode == modeNotify && notifier != nil {
|
||||
if e := notifier.Notify(ctx, "Keel — drift", msg); e != nil {
|
||||
log.Printf("ambient: notify: %v", e)
|
||||
}
|
||||
}
|
||||
s.fireOnChange()
|
||||
}
|
||||
|
||||
// clearLocked resets line + episode state and reports whether the line changed.
|
||||
// Caller holds mu.
|
||||
func (s *Sentinel) clearLocked() bool {
|
||||
changed := s.line != ""
|
||||
s.line = ""
|
||||
s.drifting = false
|
||||
s.committed = false
|
||||
return changed
|
||||
}
|
||||
|
||||
// activeModeLocked reads the active-mode kind, treating a nil hook as idle.
|
||||
// Caller holds mu (the hook does no locking on the sentinel).
|
||||
func (s *Sentinel) activeModeLocked() string {
|
||||
if s.deps.ActiveMode == nil {
|
||||
return ""
|
||||
}
|
||||
return s.deps.ActiveMode()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user