Ability to pause session to resolve #8
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4fbd53efa5
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10b5511ff9
@ -1,11 +1,14 @@
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pub const APP_TITLE: &str = "AntiDrift";
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pub const INTENTION_TITLE: &str = "Intention";
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pub const DURATION_TITLE: &str = "Duration";
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pub const INTENTION_TITLE: &str = "Intention";
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pub const PREVIOUS_SESSIONS_TITLE: &str = "Previous Sessions";
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pub const SESSION_STATS_TITLE: &str = "Session Stats";
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pub const STATUS_TITLE: &str = "Status";
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pub const PROVIDE_INTENTION: &str = "Provide intention! ";
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pub const PROVIDE_VALID_DURATION: &str = "Provide valid duration in minutes! ";
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pub const READY_TO_START: &str = "Ready to start next session.";
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pub const SESSION_IN_PROGRESS: &str = "Session In-Progress";
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pub const RATE_TITLES: &str = "Press 1, 2, 3 to rate titles!";
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pub const READY_TO_START: &str = "Ready to start next session.";
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pub const SESSION_PAUSED: &str = "Session is paused. Unpause with 'p'.";
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pub const SESSION_IN_PROGRESS: &str = "Session In-Progress";
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pub const SESSION_STATS_TITLE: &str = "Session Stats";
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pub const STATUS_TITLE: &str = "Status";
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pub const DEFAULT_DURATION: &str = "25";
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pub const PAUSED: &str = "paused";
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113
src/main.rs
113
src/main.rs
@ -25,6 +25,7 @@ enum State {
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InputIntention,
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InputDuration,
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InProgress,
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Paused,
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End,
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ShouldQuit,
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}
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@ -96,13 +97,13 @@ impl App {
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App {
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state: State::InputIntention,
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user_intention: String::new(),
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user_duration_str: "25".to_string(),
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user_duration: Duration::new(0, 0),
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user_duration_str: constants::DEFAULT_DURATION.to_string(),
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user_duration: Duration::ZERO,
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current_window_title: window_title.into(),
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current_window_time: Instant::now(),
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session_start: Instant::now(),
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session_stats: HashMap::new(),
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session_remaining: Duration::new(0, 0),
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session_remaining: Duration::ZERO,
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session_ratings: Vec::new(),
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session_ratings_index: 0,
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session_results: Vec::new(),
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@ -152,11 +153,15 @@ impl App {
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self.session_remaining = self.user_duration.saturating_sub(elapsed);
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update_session_stats(self);
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if self.session_remaining == Duration::new(0, 0) {
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if self.session_remaining.is_zero() {
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self.to_end();
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}
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}
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State::ShouldQuit => {}
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State::Paused => {
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window::minimize_other(&constants::APP_TITLE);
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update_session_stats(self);
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}
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State::End => {
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window::minimize_other(&constants::APP_TITLE);
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}
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@ -167,6 +172,10 @@ impl App {
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fn tick_1s(&mut self) {
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self.last_tick_1s = Instant::now();
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if self.state == State::Paused {
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self.user_duration = self.user_duration.saturating_add(Duration::from_secs(1));
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}
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}
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fn timeout(&self) -> Duration {
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@ -242,7 +251,7 @@ fn session_stats_as_vec(session_stats: &HashMap<Rc<String>, Duration>) -> Vec<Se
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fn main() -> Result<()> {
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enable_raw_mode()?;
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stdout().execute(EnterAlternateScreen)?;
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execute!(stdout(), SetTitle("AntiDrift"))?;
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execute!(stdout(), SetTitle(constants::APP_TITLE))?;
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let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
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let mut app = App::new();
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@ -274,8 +283,8 @@ fn handle_events(app: &mut App) -> Result<()> {
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app.state = State::ShouldQuit;
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}
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if app.state == State::InputIntention {
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match key.code {
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match app.state {
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State::InputIntention => match key.code {
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KeyCode::Enter => app.state = State::InputDuration,
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KeyCode::Tab => app.state = State::InputDuration,
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KeyCode::Backspace => {
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@ -285,9 +294,8 @@ fn handle_events(app: &mut App) -> Result<()> {
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app.user_intention.push(c);
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}
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_ => {}
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}
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} else if app.state == State::InputDuration {
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match key.code {
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},
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State::InputDuration => match key.code {
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KeyCode::Enter => app.to_in_progress(),
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KeyCode::Tab => app.state = State::InputIntention,
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KeyCode::Backspace => {
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@ -297,12 +305,14 @@ fn handle_events(app: &mut App) -> Result<()> {
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app.user_duration_str.push(c);
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}
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_ => {}
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}
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} else if app.state == State::InProgress {
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match key.code {
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},
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State::InProgress => match key.code {
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KeyCode::Char('q') => {
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app.to_end();
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}
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KeyCode::Char('p') => {
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app.state = State::Paused;
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}
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KeyCode::Char('a') => {
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app.user_duration = app.user_duration.saturating_add(Duration::from_secs(60));
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}
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@ -310,31 +320,38 @@ fn handle_events(app: &mut App) -> Result<()> {
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app.user_duration = app.user_duration.saturating_sub(Duration::from_secs(60));
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}
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_ => {}
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},
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State::Paused => {
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if key.code == KeyCode::Char('p') {
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app.state = State::InProgress;
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}
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}
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} else if app.state == State::End {
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let code = match key.code {
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KeyCode::Char('1') => 1,
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KeyCode::Char('2') => 2,
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KeyCode::Char('3') => 3,
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_ => 0,
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};
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if app.session_ratings_index < app.session_ratings.len() && code != 0 {
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app.session_ratings[app.session_ratings_index].rating = code;
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app.session_ratings_index += 1;
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}
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if app.session_ratings_index >= app.session_ratings.len() {
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app.state = State::InputIntention;
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let mut session_result = SessionResult {
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intention: app.user_intention.clone(),
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duration: app.session_start.elapsed(),
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session_ratings: std::mem::take(&mut app.session_ratings),
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rating: 0,
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rating_f64: 0.0,
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State::ShouldQuit => (),
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State::End => {
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let code = match key.code {
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KeyCode::Char('1') => 1,
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KeyCode::Char('2') => 2,
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KeyCode::Char('3') => 3,
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_ => 0,
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};
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session_result.rate();
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app.session_results.push(session_result);
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if app.session_ratings_index < app.session_ratings.len() && code != 0 {
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app.session_ratings[app.session_ratings_index].rating = code;
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app.session_ratings_index += 1;
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}
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if app.session_ratings_index >= app.session_ratings.len() {
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app.state = State::InputIntention;
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let mut session_result = SessionResult {
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intention: app.user_intention.clone(),
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duration: app.session_start.elapsed(),
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session_ratings: std::mem::take(&mut app.session_ratings),
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rating: 0,
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rating_f64: 0.0,
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};
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session_result.rate();
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app.session_results.push(session_result);
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}
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}
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}
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@ -342,7 +359,12 @@ fn handle_events(app: &mut App) -> Result<()> {
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}
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fn update_session_stats(app: &mut App) {
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let window_title = window::get_title_clean().into();
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let window_title = if app.state == State::Paused {
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constants::PAUSED.to_string().into()
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} else {
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window::get_title_clean().into()
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};
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let delta = app.current_window_time.elapsed();
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if app.current_window_title != window_title || (delta > Duration::from_secs(1)) {
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let entry = app
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@ -381,11 +403,14 @@ fn ui(frame: &mut Frame, app: &App) {
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layout_intention,
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);
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let input_duration: Vec<Line> = if app.state == State::InProgress {
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let s = duration_as_str(&app.session_remaining);
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vec![Line::from(Span::raw(s))]
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} else {
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vec![Line::from(Span::raw(&app.user_duration_str))]
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let input_duration: Vec<Line> = match app.state {
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State::InProgress | State::Paused => {
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let s = duration_as_str(&app.session_remaining);
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vec![Line::from(Span::raw(s))]
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}
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_ => {
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vec![Line::from(Span::raw(&app.user_duration_str))]
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}
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};
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let border_type_duration = if app.state == State::InputDuration {
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BorderType::Thick
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@ -450,6 +475,10 @@ fn ui(frame: &mut Frame, app: &App) {
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);
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spans.push(span);
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}
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State::Paused => {
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let span = Span::styled(constants::SESSION_PAUSED, Style::new().fg(Color::LightBlue));
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spans.push(span);
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}
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State::ShouldQuit => {}
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State::End => {
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let span = Span::styled(constants::RATE_TITLES, Style::new().fg(Color::LightBlue));
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