496 lines
26 KiB
TeX
496 lines
26 KiB
TeX
\section{System Trace}
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\label{chapter:btf}
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A trace is defined as a sequence of events. Events depict a change in the
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state of a system and can be represented on different levels of abstraction.
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These are discussed in more detail in \autoref{section:trace_measurement}.
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For the timing analysis of embedded multi-core real-time systems a trace on
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system level is required.
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Tools that analyze or visualize traces must be able to interpret the recorded
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events. For example, the software that interacts with hardware trace devices
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must be able to understand the hardware events that are generated on-chip.
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Otherwise it is not possible to transform the hardware events into higher level
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software events. For that reason a well-defined format for events is required
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for further processing of recorded traces.
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Depending on the goal pursued with a trace measurement, one level of
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abstraction can be more appropriate than another. On the one hand, a software
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engineer who implements a feedback control system is mainly interested in the
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functions and variables that correspond to that particular task. A system
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engineer on the other hand, who integrates a variety of different modules into
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a single application, is not interested in the details of each individual
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module. Instead the functionality of the system as a whole is of interest.
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\subsection{BTF Specification}
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A trace on system level can be used to analyze timing, performance, and
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reliability of an embedded system. \glsdesc{btf} (\gls{btf}) \cite{btf} was
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specified to support these use cases. It assumes a signal processing system
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where one entity influences another entity in the system. This means an event
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does not only contain which system state changes but also the source of that
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change. For example, an observed event on system level could be the activation
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of a task with the corresponding timestamp. Then a \gls{btf} event
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additionally contains the information that the task activation was triggered by
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a certain alarm.
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Let $k$ be an index in $\mathbb{N}_{0}$ denoting an individual event
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occurrence then a \gls{btf} event can be defined as an octuple
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\begin{equation}
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\label{eq:btf_trace}
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b_{k} = (t_k,\, \Psi_k,\, \psi_k,\, \iota_k,\, T_k,\, \tau_k,\, \alpha_k,\, \nu_k)
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\end{equation}
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where each element maps to a \gls{btf} field: $t_k$ is the \emph{timestamp},
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$\Psi_k$ is the \emph{source}, $\psi_k$ is the \emph{source instance},
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$\iota_k$ is the \emph{target type}, $T_k$ is the \emph{target}, $\tau_k$ is
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the \emph{target instance}, $\alpha$ is the event \emph{action} and $\nu_k$ is
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an optional \emph{note}.
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A \gls{btf} trace can then be defined as a sequence of \gls{btf} events where
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$n \in \mathbb{N}_{0}$ is the number of events in the trace:
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\begin{equation}
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B = (b_1, b_2, \dots, b_n)
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\end{equation}
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\begin{table}[]
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\centering
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\begin{tabular}{r|l}
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Field & Meaning \\
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\hline
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time $(t)$ & Timestamp relative to a certain point in time. \\
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source $(\Psi)$ & Entity that caused an event. \\
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source instance $(\psi)$ & Entity instance that caused an event. \\
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target type $(\iota)$ & Type of the entity that is influenced by an event. \\
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target $(T)$ & Entity that is influenced by an event. \\
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target instance $(\tau)$ & Entity instance that is influenced by an event. \\
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action $(\alpha)$ & The way in which target is influenced by source. \\
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note $(\nu)$ & An optional field that is used for certain events. \\
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\end{tabular}
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\caption[\gls{btf} event fields]{A \gls{btf} event consists of eight fields.
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An event describes the way in which one system entity is influenced by
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another one.}
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\label{tab:btf_fields}
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\end{table}
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A \gls{btf} event can be represented textually as a comma-separated list where
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each field maps to an element as shown in the following listing.
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\vspace{1cm}
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\begin{lstlisting}
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12891, TASK_200MS, 3, SIG, EngineSpeed, 0, write, 42
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\end{lstlisting}
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\vspace{1cm}
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The first field (\lstinline{12891}) represents the timestamp of the event. A
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\gls{btf} trace contains the chronological order of events that occurred in a
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system. Therefore, for each timestamp $t_k \in \mathbb{N}_{0}$ in a trace it
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holds that $t_{k} \leq t_{k+1}$. All timestamps within the same trace must be
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specified relative to a certain point in time, that can be chosen arbitrarily.
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Hence, neither trace nor system start must occur at $t_0 = 0$. The time period
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between two events $b_{k}$ and $b_{k+1}$ can be calculated as $\Delta t =
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t_{k+1} - t_{k}$. If not specified otherwise, the unit for time is
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nanoseconds.
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A \gls{btf} event represents the notification of one entity by another. Each
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entity has an unique name. In the previous example, the source entity $\Psi$
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has the name \lstinline{TASK_200MS} and the target entity $T$ is called
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\lstinline{EngineSpeed}.
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The fourth field \lstinline{SIG} is the short representation of the target
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entity type $\iota$. \autoref{tab:entity_overview} gives an overview of all
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entity types and their corresponding short \glspl{id}. Entity types are
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discussed in more detail in \autoref{subsection:btf_entity_types}. In this
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example, the target entity \lstinline{EngineSpeed} is a signal. The source
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entity type is not part of a \gls{btf} event.
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Some entities, tasks, \glspl{isr}, runnables, and stimuli have a lifecycle.
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This means at a certain point in time an entity becomes active in the system
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and eventually it leaves the system. For example, the lifecycle of a task
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starts with its activation and ends when it terminates. If \glspl{mta} are
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allowed for an application, it is possible that multiple \emph{instances} of a
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task are active at the same time. For those cases where multiple instances
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of an entity are currently active, it is consequently not clear to which
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instance of the entity the event refers.
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Instance counter fields $\psi$ and $\tau$ are used to distinguish between
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multiple instances of the same entity. The counters are integer values $\psi,
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\tau \in \mathbb{N}_{0}$ that are incremented for each new entity becoming
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active in the system. The first instance of an entity gets the counter value
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$0$. \lstinline{TASK_200MS} has an instance counter value of \lstinline{3}
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which means the event refers to the fourth instance of this entity. For
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entities that do not have a lifecycle like signals, the counter field is not
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relevant and $0$ can be used as a placeholder value.
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The seventh field $\alpha$ represents the way in which the target entity is
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influenced by the source entity. In this example \lstinline{TASK_200MS}
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writes a new value to the signal entity \lstinline{EngineSpeed}. Depending on
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source and target entity type, different actions are allowed by the
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specification as discussed in \autoref{subsection:btf_actions}.
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For signal write events the note field $\nu$ is used to denote the value that
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is written to the signal in this case \lstinline{42}. The note field is only
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required for certain events. \autoref{tab:btf_fields} summarizes the meaning
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of the different \gls{btf} fields.
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A \gls{btf} trace can be persisted in a \gls{btf} trace file. This file
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contains two parts: a meta and a data section. The meta section is written at
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the beginning of the file. It contains general information on the trace such
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as \gls{btf} version, creator of the trace file, creation date, and time unit
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used by the time field. Each meta attribute uses a separate line, starting
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with a \lstinline{#}, followed by the attribute name, a space, and the
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attribute definition.
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\begin{code}
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\begin{lstlisting}[caption={[An example \gls{btf} trace file]A \gls{btf} trace
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file contains of two sections. A meta section at the beginning of a file
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includes information such as creator, creation date and time unit. It is
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followed by a data section that contains one event per line. Comments are
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denoted by a number sign followed by a space.},
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label={listing:btf_example}]
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#version 2.1.4
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#creator BTF-Writer (15.01.0.537)
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#creationDate 2015-02-18T14:18:20Z
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#timeScale ns
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0, Sim, 0, STI, S_1MS, 0, trigger
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0, S_1MS, 0, T, T_1MS_0, 0, activate
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100, Core_0, 0, T, T_1MS_0, 0, start
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100, T_1MS_1, 0, R, Runnable_0, 0, start
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25000, T_1MS_1, 0, R, Runnable_0, 0, terminate
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25100, Core_1, 0, T, T_1MS_0, 0, terminate
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\end{lstlisting}
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\end{code}
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In the data section one \gls{btf} event is written per line in chronological
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order. The first event of a trace is located directly after the meta section
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and the last event at the end of the file. Comments are denoted by a
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\lstinline{#} followed by a space. \autoref{listing:btf_example} shows an
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example trace file.
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\subsection{BTF Entity Types}
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\label{subsection:btf_entity_types}
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As shown in \autoref{tab:entity_overview} \gls{btf} specifies fourteen entity
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types that can be classified into five categories: environment, software,
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hardware, operating system, and information. Some entity types are not
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relevant for this thesis and therefore only discussed briefly. The actions
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or in other words the way in which one entity can be influenced by another
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are defined for each entity type as discussed in
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\autoref{subsection:btf_actions}. Actions for types that are classified as not
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relevant are not considered.
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\begin{table}[]
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\centering
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\begin{tabular}{c|c c c}
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Category & Entity Type & Type \gls{id} & Relevant \\
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\hline
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Environment & Stimulus & STI & X \\
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\hline
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& Task & T & X \\
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Software & \gls{isr} & I & X \\
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& Runnable & R & X \\
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& Instruction Block & IB & \\
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\hline
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& Electronic Control Unit & ECU & \\
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Hardware & Processor & Processor & \\
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& Core & C & X \\
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& Memory Module & M & \\
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\hline
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& Scheduler & SCHED & \\
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Operating System & Signal & SIG & X \\
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& Semaphore & SEM & X \\
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& Event & EVENT & X \\
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\hline
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Information & Simulation & SIM & X \\
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\end{tabular}
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\caption[\gls{btf} entity types]{\gls{btf} entity types can be divided into
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five categories. Types that are relevant in the context of this thesis are
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marked by an X.}
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\label{tab:entity_overview}
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\end{table}
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\textbf{Environment} contains only the stimulus entity type. Stimuli are used
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to depict application behavior that cannot be represented by other entity
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types. A stimulus can be used to activate a task or \gls{isr} and to set a
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signal value. Multiple stimulus instances can exist in a system at a certain
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point in time. Thus, the instance counter field is required for stimulus
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entities.
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\textbf{Software} contains the task, \gls{isr}, runnable, and instruction block
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types. Tasks and \glspl{isr} summarized by the term process are containers
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for application software and discussed in \autoref{section:osekvdxos}.
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Runnable is a term established by \gls{autosar} and relates to the concept of C
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type functions. A runnable can be executed from the context of processes and
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contains application specific functionality. Multiple runnables can be active
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in a system at the same time for example, if the same runnable is executed by
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two different tasks allocated to distinct cores. Hence, an instance counter is
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required for runnable entities.
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Instruction blocks are used to represent execution time within the context of
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runnables. Since these execution times become available implicitly via the
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corresponding runnable events, the addition of instruction blocks to a
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\gls{btf} trace is optional and does not provide any immediate benefits.
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\textbf{Hardware} contains the electronic control unit (ECU), processor, core,
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and memory module types. An ECU consists of one or more processors. This
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allows it to represent a multi-processor system. Generally, tracing only
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supports the recording of a single processor. Multi-processor setups require a
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way to synchronize the measurement between multiple trace measurement tools.
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The design of such a setup is not in the scope of this thesis.
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A processor is composed of one or more cores and recording multiple cores on
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the same chip is feasible via tracing. Cores are necessary to map software and
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\gls{os} events to the corresponding hardware entities. Since this information
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is important for the analysis of embedded systems, cores are relevant for this
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thesis.
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Memory modules model different memory sections on a chip. They allow it to
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represent memory related processes on the CPU such as access times to variables
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or cache misses. According to Helm \cite{christianmaster}, direct measurement
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of memory access times is not possible. Instead, dedicated code must be added
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to the application in order to determine the execution times for different
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memory access operations. Due to the intrusiveness of this approach it is not
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feasible for real applications. Therefore, memory modules are not supported in
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this thesis.
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\textbf{Operating System} covers scheduler, signal, semaphore, and event
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entity types. The scheduler entity type is used to represent actions executed
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by the \gls{os} that relate to the scheduling of process instances. Scheduler
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events become available implicitly via the respective process actions and are
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thus not considered in this thesis.
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Signals represent access to variables that are relevant for the analysis of an
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application. Consequently, signal events must be added to a \gls{btf} trace
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that is recorded from hardware.
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Semaphores entities are used to control access to common resources in parallel
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systems. A process can request a semaphore before it enters a critical
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section, e.g.\ a section that contains an access to a memory region that is
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vulnerable to race conditions. If the semaphore is free the request is
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accepted, the semaphore is locked and all subsequent requests fail. Once the
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process has left the critical section it releases the semaphore.
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Events are objects for inter-process communication provided by the \gls{os}.
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One process can use an event to notify another one for example, when a
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computation finishes or a resource becomes available. Event entities do not
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have a lifecycle therefore, no instance counter value is required.
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\textbf{Information} contains only the simulation entity type. This entity
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type has two purposes. Firstly, it can be used to provide information about
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errors that occurred during trace recording. Secondly, it is required to
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trigger stimulus events. Since stimulus events are mandatory to represent task
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activations by non process objects, the simulation entity must be considered in
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the context of this thesis. Because \emph{simulation} does not make sense in a
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trace recorded from hardware \emph{system} can be used as a more appropriate
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term.
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\subsection{BTF Actions}
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\label{subsection:btf_actions}
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\gls{btf} specifies different actions. The available actions are dependent on
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the source and target entity types of the respective event.
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\textbf{Stimuli} only support the \emph{trigger} action. A stimulus can be
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triggered by process and simulation entities. Once a stimulus is triggered it
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can be used for the actual event: the activation of a task or \gls{isr} or to
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set the value of a signal.
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\begin{figure}[]
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\centering
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\centerline{\includegraphics[width=\textwidth]{./media/btf/process_state_chart.png}}
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\caption[Process state figure]{\gls{btf} \cite{btf} specifies more process
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states than \gls{osek} (compare \autoref{fig:extended_task_state_model}). The
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additional states polling and parking are required to represent active
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waiting. Not initialized and terminated indicate the beginning and end of a
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process lifecycle. The green boxes between the states show the name of the
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\gls{btf} action for the respective transition.}
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\label{fig:process_state_chart}
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\end{figure}
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\textbf{Process} entities support the actions shown in
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\autoref{fig:process_state_chart}. A process instance starts in the \emph{not
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initialized} state. From there it can be \emph{activated} in order to switch
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into the \emph{active} state by a stimulus entity. All state transitions
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except \emph{activate} are executed by core entities. An active process is
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changed into the \emph{running} state as soon as it is scheduled by the
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\gls{os}.
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A running process can \emph{preempt}, \emph{terminate}, \emph{poll}, and
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\emph{wait}. Preemption occurs if another process is scheduled to be executed
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on the core. In this case, the current process changes into the \emph{ready}
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state. A ready process \emph{resumes} running once the core becomes available
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again. If a process finishes execution it \emph{terminates} and switches into
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the \emph{terminated} state. This finishes the lifecycle of a process
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instance.
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A process that \emph{polls} a resource switches into the active waiting state
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\emph{polling}. If the resource becomes available, the process continues
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running which is indicated by the \emph{run} action. A process that
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\emph{waits} for an event switches into the passive waiting state
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\emph{waiting}. A \emph{waiting} process is \emph{released} into the ready
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state if one of the requested events becomes available.
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A polling process that is removed from the core is \emph{parked} and switched
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into the \emph{parking} state. If the resource becomes available while the
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process is parking it is switched into the ready state. This transition is
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called \emph{release\_parking}. Otherwise the process continues polling, once
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it is reallocated to the core which is called \emph{poll\_parking}.
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In addition to state transition actions, \gls{btf} specifies process
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notification actions. These actions do not trigger a process state change but
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indicate other events related to a process entity. The \emph{mtalimitexceeded}
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action is triggered if more process instances than allowed are activated in
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parallel. If this happens, no new task instance is created. Therefore, a
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notification event is necessary to make the event visible in the trace.
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All other process notification actions are related to migration the
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reallocation of a process from one core to another. \gls{osekos} does not
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support process migration since a separate kernel is executed on each core.
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Thus migration notifications are not relevant for an \gls{osek} compliant
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\gls{os}. Additionally, migration actions become available implicitly via the
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respective process transition actions. If a process instance is preempted on
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one core and resumed on another, the resume event has a different source core
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than the preempt event. Consequently, the related migration event is known.
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\begin{figure}[]
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\centering
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\centerline{\includegraphics[width=0.8\textwidth]{./media/btf/runnable_state_chart.png}}
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\caption[Runnable state figure]{\gls{btf} runnable states and state
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transitions \cite{btf}.}
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\label{fig:runnable_state_chart}
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\end{figure}
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\textbf{Runnable} instances start in the \emph{not initialized} state as shown
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in \autoref{fig:runnable_state_chart}. Runnables can be \emph{started} by
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\glspl{isr} and tasks in order to switch into the \emph{running} state. A
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runnable instance that \emph{terminates} switches into the \emph{terminated}
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stated and therefore finishes its lifecycle.
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Because a runnable can only be executed from process context, it can not
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continue running if the respective process is preempted. In this case the
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runnable must be \emph{suspended}. Once the process resumes execution the
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runnable can also \emph{resume}.
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\textbf{Core} entities are used to provide an execution context for process
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entities and cannot be used as a target entity themselves. Consequently, no
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\gls{btf} core actions are specified. Only one process can be allocated to a
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core at the same time and core entities do not have a lifecycle.
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\textbf{Signal} entities can be influenced by two actions: \emph{read} and
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\emph{write}. A signal can be read within the context of a process entity.
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This means that the value of a variable is retrieved from memory. A signal
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entity does not have a lifecycle thus, the instance counter value for signals
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can remain constant.
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Write actions can be executed by process and stimulus entities. They indicate
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that a new value is assigned to a variable. If this assignment is done from
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process context, the respective process entity is the source for the write
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event. Otherwise, a stimulus entity can be used to represent the source for
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example, if a signal is changed by the \gls{os} or a hardware module.
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For signal writes, the note field must denote the value that was assigned to a
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variable. For read events the note field can optionally indicate the value of
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the variable that was accessed.
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\textbf{Semaphores} can be categorized into different types. Counting
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se\-ma\-phores can be requested multiple times. They have an initial counter
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value of zero. For every request, this counter is incremented and every time
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it is released the value is decremented. A counting semaphore is locked once
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the counter has reached a predefined value.
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A binary semaphore is a specialization of a counting semaphore for which the
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maximum counter value is one. A mutex is a binary semaphore that supports an
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ownership concept. This means a mutex knows all processes that may request it.
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This information allows the implementation of priority ceiling protocols in
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order to avoid deadlocks and priority inversion. The \gls{osek} term for mutex
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is \emph{resource}, resources are discussed in
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|
\autoref{subsection:osek_architecture}.
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|
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\gls{btf} semaphore events can represent all mentioned semaphore types.
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Semaphore actions can be divided into two categories: actions triggered by
|
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process instances as shown in \autoref{tab:semaphore_process} and actions
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executed by a semaphore entity itself as shown in
|
|
\autoref{fig:semaphore_state_chart}.
|
|
|
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\begin{table}[]
|
|
\centering
|
|
\begin{tabular}{r l}
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|
Action & Meaning \\
|
|
\hline
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|
requestsemaphore & Process requests a semaphore. \\
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|
exclusivesemaphore & Process requests a semaphore exclusively. \\
|
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assigned & Process is assigned as the owner of a semaphore. \\
|
|
waiting & Process is assigned as waiting to a locked semaphore.\\
|
|
released & Assignment from process to semaphore is removed. \\
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|
increment & Semaphore counter is incremented. \\
|
|
decrement & Semaphore counter is decremented. \\
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|
\end{tabular}
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|
\caption[Semaphore process actions]{Processes can interact with semaphores in
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|
different ways. If a process requests a semaphore successfully, it is
|
|
\emph{assigned} to the semaphore and the counter is \emph{incremented},
|
|
otherwise a \emph{waiting} event is triggered. Once a semaphore is
|
|
\emph{released}, the assignment is removed and the counter is
|
|
\emph{decremented}.}
|
|
\label{tab:semaphore_process}
|
|
\end{table}
|
|
|
|
\begin{figure}[]
|
|
\centering
|
|
\centerline{\includegraphics[width=\textwidth]{./media/btf/semaphore_state_chart.png}}
|
|
\caption[Semaphore states and actions]{\gls{btf} \cite{btf} semaphore entities
|
|
do not have a lifecycle. Nevertheless, they must be \emph{initialized} before
|
|
they are ready for the first time. A semaphore can be \emph{unlocked} or
|
|
\emph{locked}. A counting semaphore can be requested multiple times in which
|
|
case it changes into the \emph{used} state. If there are no requests the
|
|
semaphore is \emph{free}. A semaphore that has at least as many requests as
|
|
allowed is \emph{full} and changes into the \emph{locked} state. Further
|
|
requests in the locked stated result in an \emph{overfull} action.}
|
|
\label{fig:semaphore_state_chart}
|
|
\end{figure}
|
|
|
|
A process request to a semaphore is indicated by \emph{requestsemaphore}. If a
|
|
request is successful the semaphore counter is \emph{incremented} and the
|
|
process is \emph{assigned} to the semaphore. The \emph{exclusivesemaphore}
|
|
action represents a semaphore request that only succeeds, if the semaphore is
|
|
currently not requested by any other process, i.e. the counter value is zero.
|
|
If a process fails to request a semaphore and switches into polling mode,
|
|
indicated by the \emph{waiting} action. A process that releases a semaphore
|
|
\emph{decrements} the semaphore counter and the respective semaphore is
|
|
\emph{released}, the process is no longer assigned to it.
|
|
|
|
Semaphores do not have a lifecycle which is why their instant counter remains
|
|
constant. Nevertheless, a semaphore must be moved from the \emph{not
|
|
initialized} to the \emph{free} state by the \emph{ready} action before it is
|
|
requested for the first time.
|
|
|
|
A free semaphore is not requested by any process. At the first request the
|
|
behavior is dependent on the semaphore type. A mutex or binary semaphore is
|
|
\emph{locked} and moved into the \emph{full} state. A counting semaphored is
|
|
changed into the \emph{used} state which is indicated by the \emph{used}
|
|
action. The used action is repeated for a counting semaphore for each further
|
|
request or release as long as the counter value stays greater than zero and
|
|
smaller than the maximum value. If the counter value of a used semaphore
|
|
becomes zero this semaphore is \emph{freed}. If the maximum counter value is
|
|
reached the semaphore state becomes \emph{full} which is indicated by the
|
|
\emph{lock\_used} action.
|
|
|
|
When a full binary semaphore or mutex is released, it is \emph{unlocked} and
|
|
becomes free again, while a counting semaphore is changed back to the used
|
|
state, indicated by the \emph{unlock\_full} action. A request to a full
|
|
semaphore entity results in an \emph{overfull} action and the state is changed
|
|
to \emph{overfull}. The overfull state indicates that there is at least one
|
|
process polling a semaphore. Each additional request also results in an
|
|
overfull action. Once there are no more processes waiting for a semaphore,
|
|
this semaphore becomes \emph{full} again.
|
|
|
|
\textbf{Events} can be influenced by three different actions. If a process
|
|
starts waiting for an event, this is indicated by the \emph{wait\_event}
|
|
action. Another process can set an event via the \emph{set\_event} action.
|
|
For this action it is necessary to provide the entity for which the event is
|
|
set via the \gls{btf} note field. An event can be cleared by the process for
|
|
which the event was set which is indicated by \emph{clear\_event}.
|